Blah blah fix non-windows builds.
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@@ -55,8 +55,6 @@
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#include <DelayImp.h>
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#pragma comment(lib, "delayimp.lib")
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static bool sVerboseDebugging = false;
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bool attemptDelayLoad()
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{
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__try
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@@ -72,6 +70,8 @@ bool attemptDelayLoad()
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}
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#endif
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static bool sVerboseDebugging = false;
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FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
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FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
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@@ -171,7 +171,7 @@ public:
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llcont << llendl;
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}
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mDeadSounds.insert(sound);
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mActiveSounds.erase(it);
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mActiveSounds.erase(sound);
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}
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}
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void addNewChannelToSound(FMOD::Sound* sound,FMOD::Channel* channel)
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@@ -206,7 +206,7 @@ public:
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it2->second.erase(channel);
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}
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mDeadChannels.insert(*it);
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mActiveChannels.erase(it);
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mActiveChannels.erase(channel);
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}
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}
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} gSoundCheck;
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