Blah blah fix non-windows builds.
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@@ -55,8 +55,6 @@
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#include <DelayImp.h>
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#pragma comment(lib, "delayimp.lib")
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static bool sVerboseDebugging = false;
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bool attemptDelayLoad()
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{
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__try
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@@ -72,6 +70,8 @@ bool attemptDelayLoad()
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}
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#endif
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static bool sVerboseDebugging = false;
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FMOD_RESULT F_CALLBACK windCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int outchannels);
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FMOD::ChannelGroup *LLAudioEngine_FMODEX::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
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@@ -171,7 +171,7 @@ public:
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llcont << llendl;
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}
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mDeadSounds.insert(sound);
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mActiveSounds.erase(it);
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mActiveSounds.erase(sound);
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}
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}
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void addNewChannelToSound(FMOD::Sound* sound,FMOD::Channel* channel)
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@@ -206,7 +206,7 @@ public:
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it2->second.erase(channel);
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}
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mDeadChannels.insert(*it);
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mActiveChannels.erase(it);
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mActiveChannels.erase(channel);
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}
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}
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} gSoundCheck;
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@@ -56,30 +56,6 @@
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////////////////////////////////////////////////////////////////////////////
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// LLFloaterObjectIMInfo
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class LLFloaterObjectIMInfo : public LLFloater, public LLFloaterSingleton<LLFloaterObjectIMInfo>
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{
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public:
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LLFloaterObjectIMInfo(const LLSD& sd);
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virtual ~LLFloaterObjectIMInfo() { };
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BOOL postBuild(void);
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void update(LLSD& payload);
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// UI Handlers
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static void onClickMap(void* data);
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static void onClickOwner(void* data);
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static void onClickMute(void* data);
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void nameCallback(const LLUUID& id, const std::string& full_name, bool is_group);
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private:
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LLUUID mObjectID;
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LLUUID mOwnerID;
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std::string mSLurl;
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std::string mName;
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bool mGroupOwned;
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};
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LLFloaterObjectIMInfo::LLFloaterObjectIMInfo(const LLSD& seed)
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: mObjectID(), mName(), mSLurl(), mOwnerID(), mGroupOwned(false)
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@@ -33,14 +33,31 @@
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#ifndef LL_LLFLOATEROBJECTIMINFO_H
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#define LL_LLFLOATEROBJECTIMINFO_H
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namespace LLObjectIMInfo
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#include "llfloater.h"
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class LLFloaterObjectIMInfo : public LLFloater, public LLFloaterSingleton<LLFloaterObjectIMInfo>
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{
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// Show an LLFloaterObjectIMInfo for this object.
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static void show(const LLUUID& object_id,
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const std::string& name,
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const std::string& location,
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const LLUUID& owner_id,
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bool owner_is_group);
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public:
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LLFloaterObjectIMInfo(const LLSD& sd);
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virtual ~LLFloaterObjectIMInfo() { };
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/*virtual*/ BOOL postBuild(void);
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void update(LLSD& payload);
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// UI Handlers
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static void onClickMap(void* data);
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static void onClickOwner(void* data);
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static void onClickMute(void* data);
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void nameCallback(const LLUUID& id, const std::string& full_name, bool is_group);
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private:
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LLUUID mObjectID;
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LLUUID mOwnerID;
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std::string mSLurl;
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std::string mName;
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bool mGroupOwned;
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};
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#endif // LL_LLFLOATERURLDISPLAY_H
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