Fix Windlight Editor not updating to current windlight's colors

This bug came whenever the color swatches were switched to sliders,
that's a long while ago! Eep!
This commit is contained in:
Liru Færs
2019-10-11 04:13:53 -04:00
parent 7c89a8b178
commit 8d5f1191dd

View File

@@ -302,6 +302,10 @@ void LLFloaterWindLight::syncMenu()
// blue horizon
param_mgr->mBlueHorizon = cur_params.getVector(param_mgr->mBlueHorizon.mName, err);
//setColorSwatch("WLBlueHorizon", param_mgr->mBlueHorizon, WL_BLUE_HORIZON_DENSITY_SCALE);
childSetValue("WLBlueHorizonR", param_mgr->mBlueHorizon.r);
childSetValue("WLBlueHorizonG", param_mgr->mBlueHorizon.g);
childSetValue("WLBlueHorizonB", param_mgr->mBlueHorizon.b);
childSetValue("WLBlueHorizonI", param_mgr->mBlueHorizon.i);
// haze density, horizon, mult, and altitude
param_mgr->mHazeDensity = cur_params.getFloat(param_mgr->mHazeDensity.mName, err);
@@ -316,12 +320,20 @@ void LLFloaterWindLight::syncMenu()
// blue density
param_mgr->mBlueDensity = cur_params.getVector(param_mgr->mBlueDensity.mName, err);
//setColorSwatch("WLBlueDensity", param_mgr->mBlueDensity, WL_BLUE_HORIZON_DENSITY_SCALE);
childSetValue("WLBlueDensityR", param_mgr->mBlueDensity.r);
childSetValue("WLBlueDensityG", param_mgr->mBlueDensity.g);
childSetValue("WLBlueDensityB", param_mgr->mBlueDensity.b);
childSetValue("WLBlueDensityI", param_mgr->mBlueDensity.i);
// Lighting
// sunlight
param_mgr->mSunlight = cur_params.getVector(param_mgr->mSunlight.mName, err);
//setColorSwatch("WLSunlight", param_mgr->mSunlight, WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLSunlightR", param_mgr->mSunlight.r);
childSetValue("WLSunlightG", param_mgr->mSunlight.g);
childSetValue("WLSunlightB", param_mgr->mSunlight.b);
childSetValue("WLSunlightI", param_mgr->mSunlight.i);
// glow
param_mgr->mGlow = cur_params.getVector(param_mgr->mGlow.mName, err);
@@ -331,6 +343,10 @@ void LLFloaterWindLight::syncMenu()
// ambient
param_mgr->mAmbient = cur_params.getVector(param_mgr->mAmbient.mName, err);
//setColorSwatch("WLAmbient", param_mgr->mAmbient, WL_SUN_AMBIENT_SLIDER_SCALE);
childSetValue("WLAmbientR", param_mgr->mAmbient.r);
childSetValue("WLAmbientG", param_mgr->mAmbient.g);
childSetValue("WLAmbientB", param_mgr->mAmbient.b);
childSetValue("WLAmbientI", param_mgr->mAmbient.i);
childSetValue("WLSunAngle", param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI);
childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI);
@@ -340,6 +356,10 @@ void LLFloaterWindLight::syncMenu()
// Cloud Color
param_mgr->mCloudColor = cur_params.getVector(param_mgr->mCloudColor.mName, err);
//setColorSwatch("WLCloudColor", param_mgr->mCloudColor, WL_CLOUD_SLIDER_SCALE);
childSetValue("WLCloudColorR", param_mgr->mCloudColor.r);
childSetValue("WLCloudColorG", param_mgr->mCloudColor.g);
childSetValue("WLCloudColorB", param_mgr->mCloudColor.b);
childSetValue("WLCloudColorI", param_mgr->mCloudColor.i);
// Cloud
param_mgr->mCloudMain = cur_params.getVector(param_mgr->mCloudMain.mName, err);