More OSSL additions which were committed today
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@@ -605,6 +605,12 @@ void LLScriptLibrary::init()
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addFunction(10.f, 0.f, dummy_func, "osNpcMoveToTarget", NULL, "kvi");
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addFunction(10.f, 0.f, dummy_func, "osNpcStopMoveTo", NULL, "k");
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addFunction(10.f, 0.f, dummy_func, "osOwnerSaveAppearance", "k", "s");
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<!-- More new stuffs -->
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addFunction(10.f, 0.f, dummy_func, "osNpcGetRot", "r", "k");
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addFunction(10.f, 0.f, dummy_func, "osNpcSetRot", NULL, "kr");
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addFunction(10.f, 0.f, dummy_func, "osAgentSaveAppearance", "k", "ks");
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addFunction(10.f, 0.f, dummy_func, "llSetMemoryLimit", "i", "i");
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addFunction(10.f, 0.f, dummy_func, "llSetLinkMedia", "i", "iil");
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@@ -2310,6 +2310,21 @@ Makes an NPC stop moving to a target.
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<string name="LSLTipText_osOwnerSaveAppearance">
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key osOwnerSaveAppearance(string notecardName)
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Saves the owner's appearance to a notecard inside the prim that holds the script.
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(OpenSim only.)
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</string>
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<string name="LSLTipText_osNpcGetRot">
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rotation osNpcGetRot(key npc)
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Retrieves the rotation of an NPC
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(OpenSim only.)
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</string>
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<string name="LSLTipText_osNpcSetRot">
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osNpcSetRot(key npc, rotation rot)
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Sets an NPC's rotation.
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(OpenSim only.)
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</string>
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<string name="LSLTipText_osAgentSaveAppearance">
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key osOwnerSaveAppearance(key avatarId, string notecardName)
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Saves an avatar's appearance to a notecard inside the prim that holds the script.
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(OpenSim only.)
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</string>
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</strings>
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