Selected face overlay no longer z-fights with the selected prim face.
This commit is contained in:
@@ -536,6 +536,8 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
|
||||
else
|
||||
#endif //MESH_ENABLED
|
||||
{
|
||||
LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL);
|
||||
glPolygonOffset(-1.f,-1.f);
|
||||
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
|
||||
#if !LL_RELEASE_FOR_DOWNLOAD
|
||||
LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
|
||||
|
||||
Reference in New Issue
Block a user