Selected face overlay no longer z-fights with the selected prim face.

This commit is contained in:
Shyotl
2011-10-20 16:23:28 -05:00
parent c63bf31328
commit 8a5793ce23

View File

@@ -536,6 +536,8 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
else
#endif //MESH_ENABLED
{
LLGLEnable poly_offset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.f,-1.f);
mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
#if !LL_RELEASE_FOR_DOWNLOAD
LLGLState::checkClientArrays("", LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);