Removing ReSit, because it's not so very nice
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@@ -12111,17 +12111,6 @@ This should be as low as possible, but too low may break functionality</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>ReSit</key>
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<map>
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<key>Comment</key>
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<string>Sit again if unsat</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>SpecifiedChannel</key>
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<map>
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<key>Comment</key>
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@@ -126,10 +126,6 @@ const F32 MAX_FIDGET_TIME = 20.f; // seconds
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LLAgent gAgent;
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std::string gAuthString;
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// <edit>
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LLUUID gReSitTargetID;
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LLVector3 gReSitOffset;
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// </edit>
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class LLTeleportRequest
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{
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public:
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@@ -959,9 +959,5 @@ extern LLAgentQueryManager gAgentQueryManager;
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extern std::string gAuthString;
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// <edit>
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extern LLUUID gReSitTargetID;
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extern LLVector3 gReSitOffset;
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// </edit>
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void update_group_floaters(const LLUUID& group_id);
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#endif
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@@ -819,11 +819,6 @@ void init_menus()
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NULL,
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&menu_check_control,
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(void*)"Nimble"));
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menu->addChild(new LLMenuItemCheckGL( "ReSit",
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&menu_toggle_control,
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NULL,
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&menu_check_control,
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(void*)"ReSit"));
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menu->addSeparator();
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menu->addChild(new LLMenuItemCallGL( "Object Area Search", &handle_area_search, NULL));
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@@ -4038,11 +4033,6 @@ bool handle_sit_or_stand()
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gRlvHandler.setSitSource(gAgent.getPositionGlobal());
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}
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// [/RLVa:KB]
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// <edit>
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gReSitTargetID = object->mID;
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gReSitOffset = pick.mObjectOffset;
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// </edit>
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gMessageSystem->newMessageFast(_PREHASH_AgentRequestSit);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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@@ -2789,28 +2789,6 @@ U32 LLVOAvatar::processUpdateMessage(LLMessageSystem *mesgsys,
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}
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}
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//llinfos << getRotation() << llendl;
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//llinfos << getPosition() << llendl;
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// <edit>
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if (update_type == OUT_FULL )
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{
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if(isSelf())
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{
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if(gSavedSettings.getBOOL("ReSit"))
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{
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gMessageSystem->newMessageFast(_PREHASH_AgentRequestSit);
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gMessageSystem->nextBlockFast(_PREHASH_AgentData);
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gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
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gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
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gMessageSystem->nextBlockFast(_PREHASH_TargetObject);
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gMessageSystem->addUUIDFast(_PREHASH_TargetID, gReSitTargetID);
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gMessageSystem->addVector3Fast(_PREHASH_Offset, gReSitOffset);
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gAgent.getRegion()->sendReliableMessage();
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}
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}
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}
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// </edit>
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return retval;
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}
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