Evidently a line in objectSkinV.glsl escaped earlier staging.

This commit is contained in:
Shyotl
2014-06-22 03:43:43 -05:00
parent 56cefce1cc
commit 869517b9c6

View File

@@ -22,6 +22,8 @@
* $/LicenseInfo$ * $/LicenseInfo$
*/ */
#define FLT_MAX 3.402823466e+38
ATTRIBUTE vec4 weight4; ATTRIBUTE vec4 weight4;
uniform mat3x4 matrixPalette[52]; uniform mat3x4 matrixPalette[52];
@@ -29,6 +31,9 @@ uniform float maxWeight;
mat4 getObjectSkinnedTransform() mat4 getObjectSkinnedTransform()
{ {
int i; int i;
vec4 w = fract(weight4); vec4 w = fract(weight4);