diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 810e4dfd0..2bd85f88b 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -22,6 +22,8 @@ * $/LicenseInfo$ */ +#define FLT_MAX 3.402823466e+38 + ATTRIBUTE vec4 weight4; uniform mat3x4 matrixPalette[52]; @@ -29,6 +31,9 @@ uniform float maxWeight; mat4 getObjectSkinnedTransform() { + + + int i; vec4 w = fract(weight4);