Updated LLViewerParcelMgr.

Added LLViewerParcelMgr::setTeleportFinishedCallback, setTeleportFailedCallback. Not hooked into anything yet, however.
agentCanBuild, agentCanFly, etc, renamed.
This commit is contained in:
Shyotl
2011-08-19 02:15:22 -05:00
parent 13e0359c6e
commit 863ab7fa6b
7 changed files with 193 additions and 34 deletions

View File

@@ -334,9 +334,8 @@ LLFloaterBuyLandUI::LLFloaterBuyLandUI()
LLFloaterBuyLandUI::~LLFloaterBuyLandUI()
{
LLViewerParcelMgr::getInstance()->deleteParcelBuy(&mParcelBuyInfo);
delete mTransaction;
LLViewerParcelMgr::getInstance()->deleteParcelBuy(mParcelBuyInfo);
if (sInstance == this)
{
@@ -494,10 +493,18 @@ void LLFloaterBuyLandUI::updateParcelInfo()
return;
}
if (!authorizedBuyer.isNull() && buyer != authorizedBuyer)
if (!authorizedBuyer.isNull() && buyer != authorizedBuyer)
{
mCannotBuyReason = getString("set_to_sell_to_other");
return;
// Maybe the parcel is set for sale to a group we are in.
bool authorized_group =
gAgent.hasPowerInGroup(authorizedBuyer,GP_LAND_DEED)
&& gAgent.hasPowerInGroup(authorizedBuyer,GP_LAND_SET_SALE_INFO);
if (!authorized_group)
{
mCannotBuyReason = getString("set_to_sell_to_other");
return;
}
}
}
else
@@ -807,7 +814,7 @@ void LLFloaterBuyLandUI::sendBuyLand()
if (mParcelBuyInfo)
{
LLViewerParcelMgr::getInstance()->sendParcelBuy(mParcelBuyInfo);
LLViewerParcelMgr::getInstance()->deleteParcelBuy(mParcelBuyInfo);
LLViewerParcelMgr::getInstance()->deleteParcelBuy(&mParcelBuyInfo);
mBought = true;
}
}

View File

@@ -179,7 +179,7 @@ void LLHoverView::pickCallback(const LLPickInfo& pick_info)
{
gHoverView->setHoverActive(TRUE);
gHoverView->mHoverLandGlobal = pick_info.mPosGlobal;
LLViewerParcelMgr::getInstance()->requestHoverParcelProperties( gHoverView->mHoverLandGlobal );
LLViewerParcelMgr::getInstance()->setHoverParcel( gHoverView->mHoverLandGlobal );
}
else
{

View File

@@ -300,7 +300,7 @@ void LLToolBar::refresh()
childSetEnabled("fly_btn", (gAgent.canFly() || gAgent.getFlying() || gSavedSettings.getBOOL("AscentFlyAlwaysEnabled")) && !sitting );
childSetEnabled("build_btn", (LLViewerParcelMgr::getInstance()->agentCanBuild() || gSavedSettings.getBOOL("AscentBuildAlwaysEnabled")) );
childSetEnabled("build_btn", (LLViewerParcelMgr::getInstance()->allowAgentBuild() || gSavedSettings.getBOOL("AscentBuildAlwaysEnabled")) );
// Check to see if we're in build mode
BOOL build_mode = LLToolMgr::getInstance()->inEdit();

View File

@@ -2360,7 +2360,7 @@ class LLEnableEdit : public view_listener_t
bool enable = true;
if (gAgent.inPrelude())
{
enable = LLViewerParcelMgr::getInstance()->agentCanBuild()
enable = LLViewerParcelMgr::getInstance()->allowAgentBuild()
|| LLSelectMgr::getInstance()->getSelection()->isAttachment();
}
// [RLVa:KB] - Checked: 2009-07-05 (RLVa-1.0.0b)
@@ -7146,7 +7146,7 @@ class LLAttachmentEnableDrop : public view_listener_t
{
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
{
BOOL can_build = gAgent.isGodlike() || (LLViewerParcelMgr::getInstance()->agentCanBuild());
BOOL can_build = gAgent.isGodlike() || (LLViewerParcelMgr::getInstance()->allowAgentBuild());
//Add an inventory observer to only allow dropping the newly attached item
//once it exists in your inventory. Look at Jira 2422.

View File

@@ -6100,6 +6100,9 @@ void process_teleport_failed(LLMessageSystem *msg, void**)
LLNotifications::instance().add("CouldNotTeleportReason", args);
// Let the interested parties know that teleport failed.
LLViewerParcelMgr::getInstance()->onTeleportFailed();
if( gAgent.getTeleportState() != LLAgent::TELEPORT_NONE )
{
gAgent.setTeleportState( LLAgent::TELEPORT_NONE );
@@ -6159,9 +6162,14 @@ void process_teleport_local(LLMessageSystem *msg,void**)
}
// send camera update to new region
//gAgent.updateCamera();
gAgentCamera.updateCamera();
send_agent_update(TRUE, TRUE);
// Let the interested parties know we've teleported.
// Vadim *HACK: Agent position seems to get reset (to render position?)
// on each frame, so we have to pass the new position manually.
LLViewerParcelMgr::getInstance()->onTeleportFinished(true, gAgent.getPosGlobalFromAgent(pos));
}
void send_simple_im(const LLUUID& to_id,

View File

@@ -160,6 +160,8 @@ LLViewerParcelMgr::LLViewerParcelMgr()
{
mAgentParcelOverlay[i] = 0;
}
mTeleportInProgress = TRUE; // the initial parcel update is treated like teleport
}
@@ -651,14 +653,13 @@ LLParcel *LLViewerParcelMgr::getAgentParcel() const
}
// Return whether the agent can build on the land they are on
BOOL LLViewerParcelMgr::agentCanBuild() const
bool LLViewerParcelMgr::allowAgentBuild() const
{
if (mAgentParcel)
{
return (gAgent.isGodlike()
|| (mAgentParcel->allowModifyBy(
gAgent.getID(),
gAgent.getGroupID())));
return (gAgent.isGodlike() ||
(mAgentParcel->allowModifyBy(gAgent.getID(), gAgent.getGroupID())) ||
(isParcelOwnedByAgent(mAgentParcel, GP_LAND_ALLOW_CREATE)));
}
else
{
@@ -666,19 +667,53 @@ BOOL LLViewerParcelMgr::agentCanBuild() const
}
}
BOOL LLViewerParcelMgr::agentCanTakeDamage() const
// Return whether anyone can build on the given parcel
bool LLViewerParcelMgr::allowAgentBuild(const LLParcel* parcel) const
{
return mAgentParcel->getAllowDamage();
return parcel->getAllowModify();
}
BOOL LLViewerParcelMgr::agentCanFly() const
bool LLViewerParcelMgr::allowAgentVoice() const
{
return TRUE;
return allowAgentVoice(gAgent.getRegion(), mAgentParcel);
}
F32 LLViewerParcelMgr::agentDrawDistance() const
bool LLViewerParcelMgr::allowAgentVoice(const LLViewerRegion* region, const LLParcel* parcel) const
{
return 512.f;
return region && region->isVoiceEnabled()
&& parcel && parcel->getParcelFlagAllowVoice();
}
bool LLViewerParcelMgr::allowAgentFly(const LLViewerRegion* region, const LLParcel* parcel) const
{
return region && !region->getBlockFly()
&& parcel && parcel->getAllowFly();
}
// Can the agent be pushed around by LLPushObject?
bool LLViewerParcelMgr::allowAgentPush(const LLViewerRegion* region, const LLParcel* parcel) const
{
return region && !region->getRestrictPushObject()
&& parcel && !parcel->getRestrictPushObject();
}
bool LLViewerParcelMgr::allowAgentScripts(const LLViewerRegion* region, const LLParcel* parcel) const
{
// *NOTE: This code does not take into account group-owned parcels
// and the flag to allow group-owned scripted objects to run.
// This mirrors the traditional menu bar parcel icon code, but is not
// technically correct.
return region
&& !(region->getRegionFlags() & REGION_FLAGS_SKIP_SCRIPTS)
&& !(region->getRegionFlags() & REGION_FLAGS_ESTATE_SKIP_SCRIPTS)
&& parcel
&& parcel->getAllowOtherScripts();
}
bool LLViewerParcelMgr::allowAgentDamage(const LLViewerRegion* region, const LLParcel* parcel) const
{
return (region && region->getAllowDamage())
|| (parcel && parcel->getAllowDamage());
}
BOOL LLViewerParcelMgr::isOwnedAt(const LLVector3d& pos_global) const
@@ -1167,10 +1202,11 @@ void LLViewerParcelMgr::sendParcelBuy(ParcelBuyInfo* info)
msg->sendReliable(info->mHost);
}
void LLViewerParcelMgr::deleteParcelBuy(ParcelBuyInfo*& info)
void LLViewerParcelMgr::deleteParcelBuy(ParcelBuyInfo* *info)
{
delete info;
info = NULL;
// Must be here because ParcelBuyInfo is local to this .cpp file
delete *info;
*info = NULL;
}
void LLViewerParcelMgr::sendParcelDeed(const LLUUID& group_id)
@@ -1288,9 +1324,15 @@ void LLViewerParcelMgr::sendParcelPropertiesUpdate(LLParcel* parcel, bool use_ag
}
void LLViewerParcelMgr::requestHoverParcelProperties(const LLVector3d& pos)
void LLViewerParcelMgr::setHoverParcel(const LLVector3d& pos)
{
static U32 last_west, last_south;
// only request parcel info when tooltip is shown
if (!gSavedSettings.getBOOL("ShowLandHoverTip"))
{
return;
}
// only request parcel info if position has changed outside of the
// last parcel grid step
U32 west_parcel_step = (U32) floor( pos.mdV[VX] / PARCEL_GRID_STEP_METERS );
@@ -1542,9 +1584,19 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
LLViewerParcelMgr::getInstance()->writeAgentParcelFromBitmap(bitmap);
delete[] bitmap;
// Let interesting parties know about agent parcel change.
LLViewerParcelMgr* instance = LLViewerParcelMgr::getInstance();
instance->mAgentParcelChangedSignal();
if (instance->mTeleportInProgress)
{
instance->mTeleportInProgress = FALSE;
instance->mTeleportFinishedSignal(gAgent.getPositionGlobal());
}
}
}
// Add any pending entry to the TP history now that we got the *new* parcel name.
LLFloaterTeleportHistory::getInstance()->addEntry(LLViewerParcelMgr::getInstance()->getAgentParcelName());
@@ -2156,7 +2208,10 @@ bool LLViewerParcelMgr::canAgentBuyParcel(LLParcel* parcel, bool forGroup) const
= parcelOwner == (forGroup ? gAgent.getGroupID() : gAgent.getID());
bool isAuthorized
= (authorizeBuyer.isNull() || (gAgent.getID() == authorizeBuyer));
= (authorizeBuyer.isNull()
|| (gAgent.getID() == authorizeBuyer)
|| (gAgent.hasPowerInGroup(authorizeBuyer,GP_LAND_DEED)
&& gAgent.hasPowerInGroup(authorizeBuyer,GP_LAND_SET_SALE_INFO)));
return isForSale && !isOwner && isAuthorized && isEmpowered;
}
@@ -2478,3 +2533,52 @@ LLViewerTexture* LLViewerParcelMgr::getPassImage() const
{
return sPassImage;
}
boost::signals2::connection LLViewerParcelMgr::addAgentParcelChangedCallback(parcel_changed_callback_t cb)
{
return mAgentParcelChangedSignal.connect(cb);
}
/*
* Set finish teleport callback. You can use it to observe all teleport events.
* NOTE:
* After local( in one region) teleports we
* cannot rely on gAgent.getPositionGlobal(),
* so the new position gets passed explicitly.
* Use args of this callback to get global position of avatar after teleport event.
*/
boost::signals2::connection LLViewerParcelMgr::setTeleportFinishedCallback(teleport_finished_callback_t cb)
{
return mTeleportFinishedSignal.connect(cb);
}
boost::signals2::connection LLViewerParcelMgr::setTeleportFailedCallback(parcel_changed_callback_t cb)
{
return mTeleportFailedSignal.connect(cb);
}
/* Ok, we're notified that teleport has been finished.
* We should now propagate the notification via mTeleportFinishedSignal
* to all interested parties.
*/
void LLViewerParcelMgr::onTeleportFinished(bool local, const LLVector3d& new_pos)
{
// Treat only teleports within the same parcel as local (EXT-3139).
if (local && LLViewerParcelMgr::getInstance()->inAgentParcel(new_pos))
{
// Local teleport. We already have the agent parcel data.
// Emit the signal immediately.
getInstance()->mTeleportFinishedSignal(new_pos);
}
else
{
// Non-local teleport (inter-region or between different parcels of the same region).
// The agent parcel data has not been updated yet.
// Let's wait for the update and then emit the signal.
mTeleportInProgress = TRUE;
}
}
void LLViewerParcelMgr::onTeleportFailed()
{
mTeleportFailedSignal();
}

View File

@@ -68,6 +68,9 @@ const F32 PARCEL_POST_HEIGHT = 0.666f;
// Base class for people who want to "observe" changes in the viewer
// parcel selection.
//FIXME: this should be done by grabbing a floating parcel selection and observing changes on it, not the parcel mgr
//--RN
class LLParcelObserver
{
public:
@@ -79,6 +82,11 @@ class LLViewerParcelMgr : public LLSingleton<LLViewerParcelMgr>
{
public:
typedef boost::function<void (const LLVector3d&)> teleport_finished_callback_t;
typedef boost::signals2::signal<void (const LLVector3d&)> teleport_finished_signal_t;
typedef boost::function<void()> parcel_changed_callback_t;
typedef boost::signals2::signal<void()> parcel_changed_signal_t;
LLViewerParcelMgr();
~LLViewerParcelMgr();
@@ -160,10 +168,31 @@ public:
LLParcel* getCollisionParcel() const;
BOOL agentCanTakeDamage() const;
BOOL agentCanFly() const;
F32 agentDrawDistance() const;
BOOL agentCanBuild() const;
// Can this agent build on the parcel he is on?
// Used for parcel property icons in nav bar.
bool allowAgentBuild() const;
bool allowAgentBuild(const LLParcel* parcel) const;
// Can this agent speak on the parcel he is on?
// Used for parcel property icons in nav bar.
bool allowAgentVoice() const;
bool allowAgentVoice(const LLViewerRegion* region, const LLParcel* parcel) const;
// Can this agent start flying on this parcel?
// Used for parcel property icons in nav bar.
bool allowAgentFly(const LLViewerRegion* region, const LLParcel* parcel) const;
// Can this agent be pushed by llPushObject() on this parcel?
// Used for parcel property icons in nav bar.
bool allowAgentPush(const LLViewerRegion* region, const LLParcel* parcel) const;
// Can scripts written by non-parcel-owners run on the agent's current
// parcel? Used for parcel property icons in nav bar.
bool allowAgentScripts(const LLViewerRegion* region, const LLParcel* parcel) const;
// Can the agent be damaged here?
// Used for parcel property icons in nav bar.
bool allowAgentDamage(const LLViewerRegion* region, const LLParcel* parcel) const;
F32 getHoverParcelWidth() const
{ return F32(mHoverEastNorth.mdV[VX] - mHoverWestSouth.mdV[VX]); }
@@ -209,7 +238,7 @@ public:
void sendParcelDwellRequest();
// If the point is outside the current hover parcel, request more data
void requestHoverParcelProperties(const LLVector3d& pos_global);
void setHoverParcel(const LLVector3d& pos_global);
bool canAgentBuyParcel(LLParcel*, bool forGroup) const;
@@ -235,7 +264,7 @@ public:
BOOL remove_contribution);
// callers responsibility to call deleteParcelBuy() on return value
void sendParcelBuy(ParcelBuyInfo*);
void deleteParcelBuy(ParcelBuyInfo*&);
void deleteParcelBuy(ParcelBuyInfo* *);
void sendParcelDeed(const LLUUID& group_id);
@@ -261,6 +290,12 @@ public:
// the agent is banned or not in the allowed group
BOOL isCollisionBanned();
boost::signals2::connection addAgentParcelChangedCallback(parcel_changed_callback_t cb);
boost::signals2::connection setTeleportFinishedCallback(teleport_finished_callback_t cb);
boost::signals2::connection setTeleportFailedCallback(parcel_changed_callback_t cb);
void onTeleportFinished(bool local, const LLVector3d& new_pos);
void onTeleportFailed();
static BOOL isParcelOwnedByAgent(const LLParcel* parcelp, U64 group_proxy_power);
static BOOL isParcelModifiableByAgent(const LLParcel* parcelp, U64 group_proxy_power);
@@ -308,6 +343,11 @@ private:
LLDynamicArray<LLParcelObserver*> mObservers;
BOOL mTeleportInProgress;
teleport_finished_signal_t mTeleportFinishedSignal;
parcel_changed_signal_t mTeleportFailedSignal;
parcel_changed_signal_t mAgentParcelChangedSignal;
// Array of pieces of parcel edges to potentially draw
// Has (parcels_per_edge + 1) * (parcels_per_edge + 1) elements so
// we can represent edges of the grid.