Moved a part of AIPerService::wantsMoreHTTPRequestsFor to a new function.
The new function is AIPerService::checkBandwidthUsage. No functional changes were made.
This commit is contained in:
@@ -172,6 +172,8 @@ class AIPerService {
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// Should return false if the maximum allowed HTTP bandwidth is reached, or when
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// the latency between request and actual delivery becomes too large.
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static bool wantsMoreHTTPRequestsFor(AIPerServicePtr const& per_service);
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// Return true if too much bandwidth is being used.
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static bool checkBandwidthUsage(U64 sTime_40ms, AIAverage* http_bandwidth_ptr);
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// Accessor for when curl_max_total_concurrent_connections changes.
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static LLAtomicS32& maxPipelinedRequests(void) { return sMaxPipelinedRequests; }
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@@ -2673,68 +2673,15 @@ bool AIPerService::wantsMoreHTTPRequestsFor(AIPerServicePtr const& per_service)
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}
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if (reject)
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{
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// Too many request for this host already.
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// Too many request for this service already.
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return false;
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}
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if (!sNoHTTPBandwidthThrottling)
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// Throttle on bandwidth usage.
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if (checkBandwidthUsage(sTime_40ms, http_bandwidth_ptr))
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{
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// Throttle on bandwidth usage.
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// Truncate the sums to the last second, and get their value.
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size_t const max_bandwidth = AIPerService::getHTTPThrottleBandwidth125();
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size_t const total_bandwidth = BufferedCurlEasyRequest::sHTTPBandwidth.truncateData(sTime_40ms); // Bytes received in the past second.
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size_t const service_bandwidth = http_bandwidth_ptr->truncateData(sTime_40ms); // Idem for just this service.
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if (sTime_40ms > sLastTime_ThrottleFractionAverage_add)
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{
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sThrottleFractionAverage.addData(sThrottleFraction, sTime_40ms);
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// Only add sThrottleFraction once every 40 ms at most.
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// It's ok to ignore other values in the same 40 ms because the value only changes on the scale of 1 second.
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sLastTime_ThrottleFractionAverage_add = sTime_40ms;
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}
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double fraction_avg = sThrottleFractionAverage.getAverage(1024.0); // sThrottleFraction averaged over the past second, or 1024 if there is no data.
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// Adjust sThrottleFraction based on total bandwidth usage.
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if (total_bandwidth == 0)
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sThrottleFraction = 1024;
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else
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{
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// This is the main formula. It can be made plausible by assuming
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// an equilibrium where total_bandwidth == max_bandwidth and
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// thus sThrottleFraction == fraction_avg for more than a second.
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//
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// Then, more bandwidth is being used (for example because another
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// service starts downloading). Assuming that all services that use
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// a significant portion of the bandwidth, the new service included,
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// must be throttled (all using the same bandwidth; note that the
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// new service is immediately throttled at the same value), then
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// the limit should be reduced linear with the fraction:
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// max_bandwidth / total_bandwidth.
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//
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// For example, let max_bandwidth be 1. Let there be two throttled
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// services, each using 0.5 (fraction_avg = 1024/2). Let the new
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// service use what it can: also 0.5 - then without reduction the
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// total_bandwidth would become 1.5, and sThrottleFraction would
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// become (1024/2) * 1/1.5 = 1024/3: from 2 to 3 services.
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//
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// In reality, total_bandwidth would rise linear from 1.0 to 1.5 in
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// one second if the throttle fraction wasn't changed. However it is
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// changed here. The end result is that any change more or less
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// linear fades away in one second.
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sThrottleFraction = fraction_avg * max_bandwidth / total_bandwidth;
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}
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if (sThrottleFraction > 1024)
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sThrottleFraction = 1024;
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if (total_bandwidth > max_bandwidth)
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{
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sThrottleFraction *= 0.95;
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}
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// Throttle this service if it uses too much bandwidth.
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if (service_bandwidth > (max_bandwidth * sThrottleFraction / 1024))
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{
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return false; // wait
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}
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// Too much bandwidth is being used, either in total or for this service.
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return false;
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}
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// Check if it's ok to get a new request based on the total number of requests and increment the threshold if appropriate.
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@@ -2770,3 +2717,63 @@ bool AIPerService::wantsMoreHTTPRequestsFor(AIPerServicePtr const& per_service)
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return !reject;
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}
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bool AIPerService::checkBandwidthUsage(U64 sTime_40ms, AIAverage* http_bandwidth_ptr)
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{
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if (sNoHTTPBandwidthThrottling)
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return false;
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using namespace AICurlPrivate;
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// Truncate the sums to the last second, and get their value.
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size_t const max_bandwidth = AIPerService::getHTTPThrottleBandwidth125();
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size_t const total_bandwidth = BufferedCurlEasyRequest::sHTTPBandwidth.truncateData(sTime_40ms); // Bytes received in the past second.
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size_t const service_bandwidth = http_bandwidth_ptr->truncateData(sTime_40ms); // Idem for just this service.
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if (sTime_40ms > sLastTime_ThrottleFractionAverage_add)
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{
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sThrottleFractionAverage.addData(sThrottleFraction, sTime_40ms);
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// Only add sThrottleFraction once every 40 ms at most.
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// It's ok to ignore other values in the same 40 ms because the value only changes on the scale of 1 second.
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sLastTime_ThrottleFractionAverage_add = sTime_40ms;
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}
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double fraction_avg = sThrottleFractionAverage.getAverage(1024.0); // sThrottleFraction averaged over the past second, or 1024 if there is no data.
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// Adjust sThrottleFraction based on total bandwidth usage.
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if (total_bandwidth == 0)
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sThrottleFraction = 1024;
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else
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{
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// This is the main formula. It can be made plausible by assuming
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// an equilibrium where total_bandwidth == max_bandwidth and
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// thus sThrottleFraction == fraction_avg for more than a second.
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//
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// Then, more bandwidth is being used (for example because another
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// service starts downloading). Assuming that all services that use
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// a significant portion of the bandwidth, the new service included,
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// must be throttled (all using the same bandwidth; note that the
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// new service is immediately throttled at the same value), then
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// the limit should be reduced linear with the fraction:
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// max_bandwidth / total_bandwidth.
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//
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// For example, let max_bandwidth be 1. Let there be two throttled
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// services, each using 0.5 (fraction_avg = 1024/2). Let the new
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// service use what it can: also 0.5 - then without reduction the
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// total_bandwidth would become 1.5, and sThrottleFraction would
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// become (1024/2) * 1/1.5 = 1024/3: from 2 to 3 services.
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//
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// In reality, total_bandwidth would rise linear from 1.0 to 1.5 in
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// one second if the throttle fraction wasn't changed. However it is
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// changed here. The end result is that any change more or less
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// linear fades away in one second.
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sThrottleFraction = fraction_avg * max_bandwidth / total_bandwidth;
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}
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if (sThrottleFraction > 1024)
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sThrottleFraction = 1024;
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if (total_bandwidth > max_bandwidth)
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{
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sThrottleFraction *= 0.95;
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}
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// Throttle this service if it uses too much bandwidth.
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return (service_bandwidth > (max_bandwidth * sThrottleFraction / 1024));
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}
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