Innitial commit. Majority of texture baking moved into LLVOAvatarSelf. Very WIP. Not advisable to build off of this, although it does compile and mostly work.
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@@ -1502,7 +1502,7 @@ ERlvCmdRet RlvHandler::processForceCommand(const RlvCommand& rlvCmd) const
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const LLViewerObject* pAttachObj = gObjectList.findObject(rlvCmd.getObjectID());
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if ( (pAttachObj) && (pAttachObj->isAttachment()) )
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{
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LLVOAvatar::detachAttachmentIntoInventory(pAttachObj->getAttachmentItemID());
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LLVOAvatarSelf::detachAttachmentIntoInventory(pAttachObj->getAttachmentItemID());
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}
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}
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break;
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