Innitial commit. Majority of texture baking moved into LLVOAvatarSelf. Very WIP. Not advisable to build off of this, although it does compile and mostly work.
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@@ -55,7 +55,7 @@
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#include "lldebugview.h"
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#include "llfasttimerview.h"
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#include "llviewerregion.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "llviewerwindow.h" // *TODO: remove, only used for width/height
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#include "llworld.h"
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#include "llfeaturemanager.h"
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@@ -526,11 +526,11 @@ void output_statistics(void*)
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llinfos << "--------------------------------" << llendl;
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llinfos << "Avatar Memory (partly overlaps with above stats):" << llendl;
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gTexStaticImageList.dumpByteCount();
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LLVOAvatar::dumpScratchTextureByteCount();
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LLVOAvatarSelf::dumpScratchTextureByteCount();
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LLTexLayerSetBuffer::dumpTotalByteCount();
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LLVOAvatar::dumpTotalLocalTextureByteCount();
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LLVOAvatarSelf::dumpTotalLocalTextureByteCount();
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LLTexLayerParamAlpha::dumpCacheByteCount();
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LLVOAvatar::dumpBakedStatus();
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LLVOAvatarSelf::dumpBakedStatus();
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llinfos << llendl;
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