Innitial commit. Majority of texture baking moved into LLVOAvatarSelf. Very WIP. Not advisable to build off of this, although it does compile and mostly work.
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@@ -40,7 +40,7 @@
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#include "lldrawable.h"
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#include "llgl.h"
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#include "llrender.h"
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#include "llvoavatar.h"
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#include "llvoavatarself.h"
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#include "llvolume.h"
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#include "pipeline.h"
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#include "llspatialpartition.h"
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@@ -182,7 +182,7 @@ BOOL LLViewerJointAttachment::addObject(LLViewerObject* object)
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object->markDead();
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// If this happens to be attached to self, then detach.
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LLVOAvatar::detachAttachmentIntoInventory(object->getAttachmentItemID());
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LLVOAvatarSelf::detachAttachmentIntoInventory(object->getAttachmentItemID());
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return FALSE;
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}
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