Innitial commit. Majority of texture baking moved into LLVOAvatarSelf. Very WIP. Not advisable to build off of this, although it does compile and mostly work.
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@@ -3440,7 +3440,7 @@ void register_viewer_callbacks(LLMessageSystem* msg)
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msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation);
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msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance);
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msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse);
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msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatar::processRebakeAvatarTextures);
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msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures);
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msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint);
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msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response);
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msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties);
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