Minor iterator loop change. http://hg.secondlife.com/viewer-development/changeset/89a345e2d1cf
Also a little v2 cleanup snuck in.
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@@ -562,14 +562,13 @@ void LLAvatarNameCache::idle()
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bool LLAvatarNameCache::isRequestPending(const LLUUID& agent_id)
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{
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const F64 PENDING_TIMEOUT_SECS = 5.0 * 60.0;
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F64 now = LLFrameTimer::getTotalSeconds();
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F64 expire_time = now - PENDING_TIMEOUT_SECS;
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pending_queue_t::const_iterator it = sPendingQueue.find(agent_id);
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if (it != sPendingQueue.end())
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{
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bool request_expired = (it->second < expire_time);
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return !request_expired;
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// in the list of requests in flight, retry if too old
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F64 expire_time = LLFrameTimer::getTotalSeconds() - PENDING_TIMEOUT_SECS;
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return it->second > expire_time;
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}
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return false;
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}
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@@ -578,14 +577,12 @@ void LLAvatarNameCache::eraseExpired()
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{
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F64 now = LLFrameTimer::getTotalSeconds();
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cache_t::iterator it = sCache.begin();
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while (it != sCache.end())
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for (cache_t::iterator it = sCache.begin(); it != sCache.end(); ++it)
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{
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cache_t::iterator cur = it;
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++it;
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const LLAvatarName& av_name = cur->second;
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const LLAvatarName& av_name = it->second;
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if (av_name.mExpires < now)
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{
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sCache.erase(cur);
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sCache.erase(it);
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}
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}
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}
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