Changed some GL matricies to single precision.
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@@ -71,7 +71,7 @@ BOOL compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn
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bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon = 0);
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BOOL setup_hud_matrices(); // use whole screen to render hud
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BOOL setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking)
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glh::matrix4f glh_copy_matrix(GLdouble* src);
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glh::matrix4f glh_copy_matrix(F32* src);
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glh::matrix4f glh_get_current_modelview();
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void glh_set_current_modelview(const glh::matrix4f& mat);
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glh::matrix4f glh_get_current_projection();
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