Changed some GL matricies to single precision.
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@@ -1200,7 +1200,7 @@ void render_ui(F32 zoom_factor, int subfield, bool tiling)
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if (!gSnapshot)
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{
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glPushMatrix();
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glLoadMatrixd(gGLLastModelView);
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glLoadMatrixf(gGLLastModelView);
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glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
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}
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