Changed some GL matricies to single precision.

This commit is contained in:
Shyotl
2011-11-19 19:05:19 -06:00
parent 1fd908b2c4
commit 70909f86c8
12 changed files with 103 additions and 67 deletions

View File

@@ -1200,7 +1200,7 @@ void render_ui(F32 zoom_factor, int subfield, bool tiling)
if (!gSnapshot)
{
glPushMatrix();
glLoadMatrixd(gGLLastModelView);
glLoadMatrixf(gGLLastModelView);
glh_set_current_modelview(glh_copy_matrix(gGLLastModelView));
}