Changed some GL matricies to single precision.
This commit is contained in:
@@ -462,7 +462,7 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params)
|
||||
if (params.mModelMatrix != gGLLastMatrix)
|
||||
{
|
||||
gGLLastMatrix = params.mModelMatrix;
|
||||
glLoadMatrixd(gGLModelView);
|
||||
glLoadMatrixf(gGLModelView);
|
||||
if (params.mModelMatrix)
|
||||
{
|
||||
glMultMatrixf((GLfloat*) params.mModelMatrix->mMatrix);
|
||||
|
||||
Reference in New Issue
Block a user