Changed some GL matricies to single precision.
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@@ -408,10 +408,10 @@ private:
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F32 mMaxAnisotropy;
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};
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extern F64 gGLModelView[16];
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extern F64 gGLLastModelView[16];
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extern F64 gGLLastProjection[16];
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extern F64 gGLProjection[16];
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extern F32 gGLModelView[16];
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extern F32 gGLLastModelView[16];
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extern F32 gGLLastProjection[16];
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extern F32 gGLProjection[16];
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extern S32 gGLViewport[4];
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extern LLRender gGL;
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