Changed some GL matricies to single precision.
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@@ -44,11 +44,12 @@
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LLRender gGL;
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// Handy copies of last good GL matrices
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F64 gGLModelView[16];
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F64 gGLLastModelView[16];
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F64 gGLLastProjection[16];
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F64 gGLProjection[16];
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S32 gGLViewport[4];
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//Would be best to migrate these to LLMatrix4a and LLVector4a, but that's too divergent right now.
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LL_ALIGN_16(F32 gGLModelView[16]);
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LL_ALIGN_16(F32 gGLLastModelView[16]);
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LL_ALIGN_16(F32 gGLLastProjection[16]);
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LL_ALIGN_16(F32 gGLProjection[16]);
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LL_ALIGN_16(S32 gGLViewport[4]);
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U32 LLTexUnit::sWhiteTexture = 0;
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