Changed some GL matricies to single precision.
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@@ -270,9 +270,9 @@ void LLCubeMap::setMatrix(S32 stage)
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gGL.getTexUnit(stage)->activate();
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}
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LLVector3 x(LLVector3d(gGLModelView+0));
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LLVector3 y(LLVector3d(gGLModelView+4));
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LLVector3 z(LLVector3d(gGLModelView+8));
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LLVector3 x(gGLModelView+0);
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LLVector3 y(gGLModelView+4);
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LLVector3 z(gGLModelView+8);
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LLMatrix3 mat3;
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mat3.setRows(x,y,z);
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