Changed some GL matricies to single precision.

This commit is contained in:
Shyotl
2011-11-19 19:05:19 -06:00
parent 1fd908b2c4
commit 70909f86c8
12 changed files with 103 additions and 67 deletions

View File

@@ -270,9 +270,9 @@ void LLCubeMap::setMatrix(S32 stage)
gGL.getTexUnit(stage)->activate();
}
LLVector3 x(LLVector3d(gGLModelView+0));
LLVector3 y(LLVector3d(gGLModelView+4));
LLVector3 z(LLVector3d(gGLModelView+8));
LLVector3 x(gGLModelView+0);
LLVector3 y(gGLModelView+4);
LLVector3 z(gGLModelView+8);
LLMatrix3 mat3;
mat3.setRows(x,y,z);