SH-3941 SH-3954 FIX local appearance does not update properly
We were using an indicator of whether there *was* a baked texture to whether we were *using* a baked texture. Switched to one of the (several) proper indicators of whether a baked texture was in use. This should allow local texture data to get marked for download when we enter appearance mode. Local testing confirms that old apperances linger for a second or two, but are soon replaced by the correct local renders.
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Latif Khalifa
parent
554a03d569
commit
707f3959f9
@@ -5064,7 +5064,7 @@ void LLVOAvatar::updateTextures()
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const EBakedTextureIndex baked_index = texture_dict->mBakedTextureIndex;
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if (texture_dict->mIsLocalTexture)
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{
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addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, layer_baked[baked_index]);
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addLocalTextureStats((ETextureIndex)texture_index, imagep, texel_area_ratio, render_avatar, mBakedTextureDatas[baked_index].mIsUsed);
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}
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}
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}
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@@ -3002,9 +3002,9 @@ void LLVOAvatarSelf::onCustomizeStart(bool disable_camera_switch)
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gAgentAvatarp->idleUpdateAppearanceAnimation();
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#endif
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gAgentAvatarp->updateTextures(); // call updateTextureStats
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gAgentAvatarp->invalidateAll(); // mark all bakes as dirty, request updates
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gAgentAvatarp->updateMeshTextures(); // make sure correct textures are applied to the avatar mesh.
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gAgentAvatarp->updateTextures(); // call updateTextureStats
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}
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}
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