Complete Issue 545: OSSL Updates

Updates keywords.ini, lsl_functions_os.xml, and en-us/strings.xml
Thanks WhiteStar, ThiteStar.
This commit is contained in:
Inusaito Sayori
2012-12-22 12:25:46 -05:00
parent 0b9d8c7b47
commit 6f2e192947
4 changed files with 252 additions and 20 deletions

View File

@@ -701,7 +701,23 @@ CHARACTER_MAX_TURN_RADIUS TODO: add documentation
# --- OpenSim and Aurora-Sim constants Below ---
# OpenSim Constants (\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\LSL_Constants.cs)
# Constants for cmWindlight (\OpenSim\Region\ScriptEngine\Shared\Api\Runtime\CM_Constants.cs)
CHANGED_ANIMATION OpenSim change event animation change detection.
CHANGED_ANIMATION OpenSim change event animation change detection.
CAMERA_FOCUS_OFFSET_X OpenSim enhancement for llSetCameraParams(), adjusts the camera focus x position relative to the target. (float)
CAMERA_FOCUS_OFFSET_Y OpenSim enhancement for llSetCameraParams(), adjusts the camera focus y position relative to the target. (float)
CAMERA_FOCUS_OFFSET_Z OpenSim enhancement for llSetCameraParams(), adjusts the camera focus z position relative to the target. (float)
CAMERA_POSITION_X OpenSim enhancement for llSetCameraParams(), sets camera x position in region coordinates. (float)
CAMERA_POSITION_Y OpenSim enhancement for llSetCameraParams(), sets camera y position in region coordinates. (float)
CAMERA_POSITION_Z OpenSim enhancement for llSetCameraParams(), sets camera z position in region coordinates. (float)
CAMERA_FOCUS_X OpenSim enhancement for llSetCameraParams(), sets camera x focus (target position) in region coordinates. (float)
CAMERA_FOCUS_Y OpenSim enhancement for llSetCameraParams(), sets camera y focus (target position) in region coordinates. (float)
CAMERA_FOCUS_Z OpenSim enhancement for llSetCameraParams(), sets camera z focus (target position) in region coordinates. (float)
OS_LISTEN_REGEX_NAME Value 0x1, process name parameter as regex
OS_LISTEN_REGEX_MESSAGE Value 0x2, process name parameter as regex
OS_ATTACH_MSG_ALL Used with osMessageAttachements
OS_ATTACH_MSG_INVERT_POINTS Used with osMessageAttachements
OS_ATTACH_MSG_OBJECT_CREATOR Used with osMessageAttachements
OS_ATTACH_MSG_SCRIPT_CREATOR Used with osMessageAttachements
PARCEL_DETAILS_CLAIMDATE Used with osSetParcelDetails
# osGetRegionStats
STATS_TIME_DILATION returned value from osGetRegionStats(), 1st of 21 items in returned list.
STATS_SIM_FPS returned value from osGetRegionStats(), 2nd of 21 items in returned list.
@@ -725,14 +741,15 @@ STATS_PENDING_UPLOADS returned value from osGetRegionStats(), 19th of 21 items
STATS_ACTIVE_SCRIPTS returned value from osGetRegionStats(), 20th of 21 items in returned list.
STATS_SCRIPT_LPS returned value from osGetRegionStats(), 21st of 21 items in returned list.
# OpenSim NPC
OS_NPC_FLY used by osNPC.
OS_NPC_NO_FLY used by osNPC.
OS_NPC_LAND_AT_TARGET used by osNPC.
OS_NPC_SIT_NOW used by osNPC.
OS_NPC_CREATOR_OWNED used by osNPC.
OS_NPC_NOT_OWNED used by osNPC.
OS_NPC_SENSE_AS_AGENT used by osNPC.
OS_NPC_RUNNING used by osNPC.
OS_NPC used by osNPC. Value 0x01000000
OS_NPC_FLY used by osNPC. Value 0
OS_NPC_NO_FLY used by osNPC. Value 1
OS_NPC_LAND_AT_TARGET used by osNPC. Value 2
OS_NPC_SIT_NOW used by osNPC. Value 0
OS_NPC_CREATOR_OWNED used by osNPC. Value 0x1
OS_NPC_NOT_OWNED used by osNPC. Value 0x2
OS_NPC_SENSE_AS_AGENT used by osNPC. Value 0x4
OS_NPC_RUNNING used by osNPC. Value 4
# Windlight/Lightshare
WL_WATER_COLOR Windlight Water Colour
WL_WATER_FOG_DENSITY_EXPONENT Windlight Water Fog Density Exponent
@@ -771,7 +788,15 @@ WL_CLOUD_SCROLL_Y Windlight Cloud Scroll Y
WL_CLOUD_SCROLL_Y_LOCK Windlight Cloud Scroll Y Lock
WL_CLOUD_SCROLL_X_LOCK Windlight Cloud Scroll X Lock
WL_DRAW_CLASSIC_CLOUDS Windlight Draw Classic Clouds
# Aurora-Sim Constants (\Aurora\AuroraDotNetEngine\APIs\AA_Constants.cs) -->
# WL Constants added unique to Aurora-Sim
WL_OK Value -1
WL_ERROR Value -2
WL_ERROR_NO_SCENE_SET Value -3
WL_ERROR_SCENE_MUST_BE_STATIC Value -4
WL_ERROR_SCENE_MUST_NOT_BE_STATIC Value -5
WL_ERROR_BAD_SETTING Value -6
WL_ERROR_NO_PRESET_FOUND Value -7
# Aurora-Sim Constants (\Aurora\AuroraDotNetEngine\APIs\AA_Constants.cs)
ENABLE_GRAVITY enable_gravity.
GRAVITY_FORCE_X gravity_force_x.
GRAVITY_FORCE_Y gravity_force_y.

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@@ -247,6 +247,46 @@
<map/>
<key>osNpcWhisper</key>
<map/>
<key>osForceAttachToAvatar</key>
<map/>
<key>osForceAttachToAvatarFromInventory</key>
<map/>
<key>osForceAttachToOtherAvatarFromInventory</key>
<map/>
<key>osNpcTouch</key>
<map/>
<key>osNpcTouch</key>
<map/>
<key>osIsUUID</key>
<map/>
<key>osMin</key>
<map/>
<key>osMax</key>
<map/>
<key>osMax</key>
<map/>
<key>osGetRezzingObject</key>
<map/>
<key>osGetHealth</key>
<map/>
<key>osSetContentType</key>
<map/>
<key>osGetNumberOfAttachments</key>
<map/>
<key>osMessageAttachments</key>
<map/>
<key>osDropAttachments</key>
<map/>
<key>osDropAttachmentsAt</key>
<map/>
<key>osForceDropAttachments</key>
<map/>
<key>osForceDropAttachmentsAt</key>
<map/>
<key>osListenRegex</key>
<map/>
<key>osRegexIsMatch</key>
<map/>
<!-- OSSL Functions Aurora-Sim Unique -->
<key>osReturnObject</key>
@@ -334,6 +374,24 @@
<map/>
<key>aaGetIsInfiniteRegion</key>
<map/>
<key>aaSetCharacterStat</key>
<map/>
<key>aaAllRegionInstanceSay</key>
<map/>
<key>aaWindlightGetDayCycle</key>
<map/>
<key>aaWindlightAddDayCycleFrame</key>
<map/>
<key>aaWindlightRemoveDayCycleFrame</key>
<map/>
<key>aaWindlightSetScene</key>
<map/>
<key>aaWindlightGetScene</key>
<map/>
<key>aaWindlightGetSceneIsStatic</key>
<map/>
<key>aaWindlightGetSceneDayCycleKeyFrameCount</key>
<map/>
<!-- botFunctions Aurora-Sim ONLY -->
<key>botGetWaitingTime</key>
<map/>
@@ -370,4 +428,4 @@
<key>botRemoveBotsWithTag</key>
<map/>
</map>
</llsd>
</llsd>