Unbreak skinning on low end hardware
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@@ -26,7 +26,7 @@
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ATTRIBUTE vec4 weight4;
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ATTRIBUTE vec4 weight4;
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uniform mat4 matrixPalette[64];
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uniform mat4 matrixPalette[32];
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mat4 getObjectSkinnedTransform()
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mat4 getObjectSkinnedTransform()
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{
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{
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