Added LLFace::canRenderAsMask()
Added LLVOVolume::isVisible() Avatar VBO now uses stream type under all scenarios. Todo: Perf test. Added other misc render-related tweaks that looked safe.
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@@ -53,6 +53,10 @@ void LLDrawPoolGlow::render(S32 pass)
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LLFastTimer t(LLFastTimer::FTM_RENDER_GLOW);
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LLGLEnable blend(GL_BLEND);
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LLGLDisable test(GL_ALPHA_TEST);
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gGL.flush();
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/// Get rid of z-fighting with non-glow pass.
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LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(-1.0f, -1.0f);
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gGL.setSceneBlendType(LLRender::BT_ADD);
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U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
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