Be a gooder wlf

This commit is contained in:
Lirusaito
2019-03-16 21:47:32 -04:00
parent 820b223ea9
commit 6898697246

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<panel bg_visible="false" border="false" border_visible="false" height="220" name="Adv_Settings" use_bounding_rect="true" width="220">
<panel bottom="1" filename="panel_bg_tab.xml" height="234" width="197"/>
<panel bg_visible="false" border="false" border_visible="false" height="218" name="Adv_Settings" use_bounding_rect="true" width="220">
<panel bottom="1" filename="panel_bg_tab.xml" height="232" width="197"/>
<text bottom="-9" left="5" height="20" width="190" name="Camera Preset:">Cam Preset:</text>
<button bottom_delta="2" left="81" width="20" height="20" label="" toggle="true" image_selected="Cam_Preset_Back_On.png" image_unselected="Cam_Preset_Back_Off.png" name="Rear" tool_tip="Rear View">
<button.commit_callback function="Wlf.ChangeCameraPreset" parameter="0"/>
@@ -16,18 +16,18 @@
<slider bottom_delta="-20" control_name="RenderMaxPartCount" decimal_digits="0" height="20" increment="256" label="Particles:" can_edit_text="true" label_width="60" max_val="8192" min_val="0" val_width="36" name="MaxParticleCount" width="190" tool_tip="Amount of particles to render"/>
<slider bottom_delta="-20" control_name="RenderAvatarMaxVisible" decimal_digits="0" height="20" increment="1" label="Max Avs:" can_edit_text="true" label_width="60" max_val="50" min_val="1" val_width="36" name="RenderAvatarMaxVisible" width="190" tool_tip="How many avatars to fully render on screen. Lowering this greatly improves FPS in crowded situations. Requires Avatar Impostors to be on. [Default 35]"/>
<slider bottom_delta="-20" control_name="RenderVolumeLODFactor" height="20" increment="0.125" label="Obj. Detail:" can_edit_text="true" label_width="60" max_val="4" min_val="0.5" name="Object Detail" val_width="36" width="190" tool_tip="Controls level of detail of primitives (multiplier for current screen area when calculated level of detail[0.5 to 2.0 is stable])"/>
<button bottom_delta="-22" left="5" height="20" name="PostProcessButton" width="20" image_overlay="Inv_Post_Process.png" label="" tool_tip="Post Process Effects"/>
<button bottom_delta="-20" left="5" height="20" name="PostProcessButton" width="20" image_overlay="Inv_Post_Process.png" label="" tool_tip="Post Process Effects"/>
<combo_box name="PostProcessPresetsCombo" bottom_delta="1" left_delta="20" height="18" width="131" tool_tip="Post Process Presets"/>
<button bottom_delta="-1" height="19" label="&lt;" left="157" image_overlay="arrow_left.tga" name="PPprev" scale_image="true" width="19"/>
<button bottom_delta="0" height="19" label="&gt;" left_delta="18" image_overlay="arrow_right.tga" name="PPnext" width="19"/>
<button bottom_delta="-1" height="19" label="" left="157" image_overlay="arrow_left.tga" name="PPprev" scale_image="true" width="19"/>
<button bottom_delta="0" height="19" label="" left_delta="18" image_overlay="arrow_right.tga" name="PPnext" width="19"/>
<button bottom_delta="-22" left="5" height="20" name="EnvAdvancedSkyButton" width="20" image_overlay="Inv_WindLight.png" label="" tool_tip="Advanced Sky"/>
<combo_box name="WLSkyPresetsCombo" bottom_delta="1" left_delta="20" height="18" width="131" tool_tip="WindLight Presets for your Sky."/>
<button bottom_delta="-1" height="19" label="&lt;" left="157" image_overlay="arrow_left.tga" name="WLprev" scale_image="true" width="19"/>
<button bottom_delta="0" height="19" label="&gt;" left_delta="18" image_overlay="arrow_right.tga" name="WLnext" width="19"/>
<button bottom_delta="-1" height="19" label="" left="157" image_overlay="arrow_left.tga" name="WLprev" scale_image="true" width="19"/>
<button bottom_delta="0" height="19" label="" left_delta="18" image_overlay="arrow_right.tga" name="WLnext" width="19"/>
<button bottom_delta="-22" left="5" height="20" name="EnvAdvancedWaterButton" width="20" image_overlay="Inv_WaterLight.png" label="" tool_tip="Advanced Water"/>
<combo_box name="WLWaterPresetsCombo" bottom_delta="1" left_delta="20" height="18" width="131" tool_tip="WindLight Presets for your Water."/>
<button bottom_delta="-1" height="19" label="&lt;" left="157" image_overlay="arrow_left.tga" name="WWprev" width="19"/>
<button bottom_delta="0" height="19" label="&gt;" left_delta="18" image_overlay="arrow_right.tga" name="WWnext" width="19"/>
<button bottom_delta="-1" height="19" label="" left="157" image_overlay="arrow_left.tga" name="WWprev" width="19"/>
<button bottom_delta="0" height="19" label="" left_delta="18" image_overlay="arrow_right.tga" name="WWnext" width="19"/>
<check_box left="5" label="Region WL" control_name="UseEnvironmentFromRegion" height="16" name="use_estate_wl" tool_tip="Use the region's windlight settings when available."/>
<!--check_box bottom_delta="0" left_delta="125" label="Always?" control_name="UseEnvironmentFromRegionAlways" height="16" name="Always" tool_tip="Always use region/parcel settings when they exist, automatically."/-->
<check_box bottom_delta="0" left_delta="100" label="Crossfade?" control_name="PhoenixInterpolateSky" height="16" name="Crossfade" tool_tip="If unchecked, Sky Windlight settings changes will apply immediately, without hesitation/animation."/>