Add LLMotionController* LLMotion::mMotionController
This is needed for synchronization: motions will have to start (with a specific start time offset) from a point in the code where only the motion object is available. I added/used LLMotionController& in a previous commit, this was now changed into a pointer. There is (obviously) not much reason for that, but also no disadvantage: the diff relative to LLs code doesn't get larger since the references where already added, too. Conflicts: indra/llcharacter/llkeyframemotion.cpp indra/llcharacter/llkeyframemotion.h
This commit is contained in:
@@ -49,7 +49,7 @@ S32 LLEditingMotion::sHandPosePriority = 3;
|
|||||||
// LLEditingMotion()
|
// LLEditingMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLEditingMotion::LLEditingMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EDITING)
|
LLEditingMotion::LLEditingMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EDITING)
|
||||||
{
|
{
|
||||||
mCharacter = NULL;
|
mCharacter = NULL;
|
||||||
|
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ class LLEditingMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLEditingMotion(LLUUID const& id, LLMotionController& controller);
|
LLEditingMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLEditingMotion();
|
virtual ~LLEditingMotion();
|
||||||
@@ -65,7 +65,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLEditingMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLEditingMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -61,7 +61,7 @@ const F32 HAND_MORPH_BLEND_TIME = 0.2f;
|
|||||||
// LLHandMotion()
|
// LLHandMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLHandMotion::LLHandMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_HAND_MOTION)
|
LLHandMotion::LLHandMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_HAND_MOTION)
|
||||||
{
|
{
|
||||||
mCharacter = NULL;
|
mCharacter = NULL;
|
||||||
mLastTime = 0.f;
|
mLastTime = 0.f;
|
||||||
|
|||||||
@@ -68,7 +68,7 @@ public:
|
|||||||
} eHandPose;
|
} eHandPose;
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
LLHandMotion(LLUUID const& id, LLMotionController& controller);
|
LLHandMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLHandMotion();
|
virtual ~LLHandMotion();
|
||||||
@@ -80,7 +80,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLHandMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLHandMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -76,7 +76,7 @@ const F32 EYE_BLINK_TIME_DELTA = 0.005f; // time between one eye starting a blin
|
|||||||
// LLHeadRotMotion()
|
// LLHeadRotMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLHeadRotMotion::LLHeadRotMotion(LLUUID const& id, LLMotionController& controller) :
|
LLHeadRotMotion::LLHeadRotMotion(LLUUID const& id, LLMotionController* controller) :
|
||||||
AIMaskedMotion(id, controller, ANIM_AGENT_HEAD_ROT),
|
AIMaskedMotion(id, controller, ANIM_AGENT_HEAD_ROT),
|
||||||
mCharacter(NULL),
|
mCharacter(NULL),
|
||||||
mTorsoJoint(NULL),
|
mTorsoJoint(NULL),
|
||||||
@@ -260,7 +260,7 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
|
|||||||
// LLEyeMotion()
|
// LLEyeMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLEyeMotion::LLEyeMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EYE)
|
LLEyeMotion::LLEyeMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EYE)
|
||||||
{
|
{
|
||||||
mCharacter = NULL;
|
mCharacter = NULL;
|
||||||
mEyeJitterTime = 0.f;
|
mEyeJitterTime = 0.f;
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ class LLHeadRotMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLHeadRotMotion(LLUUID const& id, LLMotionController& controller);
|
LLHeadRotMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLHeadRotMotion();
|
virtual ~LLHeadRotMotion();
|
||||||
@@ -62,7 +62,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLHeadRotMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLHeadRotMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@@ -125,7 +125,7 @@ class LLEyeMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLEyeMotion(LLUUID const& id, LLMotionController& controller);
|
LLEyeMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLEyeMotion();
|
virtual ~LLEyeMotion();
|
||||||
@@ -137,7 +137,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLEyeMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLEyeMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -49,7 +49,7 @@
|
|||||||
// LLKeyframeFallMotion()
|
// LLKeyframeFallMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id)
|
LLKeyframeFallMotion::LLKeyframeFallMotion(LLUUID const& id, LLMotionController* controller) : LLKeyframeMotion(id, controller)
|
||||||
{
|
{
|
||||||
mVelocityZ = 0.f;
|
mVelocityZ = 0.f;
|
||||||
mCharacter = NULL;
|
mCharacter = NULL;
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ class LLKeyframeFallMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLKeyframeFallMotion(const LLUUID &id);
|
LLKeyframeFallMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLKeyframeFallMotion();
|
virtual ~LLKeyframeFallMotion();
|
||||||
@@ -59,7 +59,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLKeyframeFallMotion(id); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeFallMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -444,8 +444,8 @@ void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time,
|
|||||||
// LLKeyframeMotion()
|
// LLKeyframeMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
|
LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id, LLMotionController* controller)
|
||||||
: LLMotion(id),
|
: LLMotion(id, controller),
|
||||||
mPelvisp(NULL),
|
mPelvisp(NULL),
|
||||||
mLastSkeletonSerialNum(0),
|
mLastSkeletonSerialNum(0),
|
||||||
mLastUpdateTime(0.f),
|
mLastUpdateTime(0.f),
|
||||||
@@ -468,9 +468,9 @@ LLKeyframeMotion::~LLKeyframeMotion()
|
|||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// create()
|
// create()
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLMotion* LLKeyframeMotion::create(LLUUID const& id, LLMotionController&)
|
LLMotion* LLKeyframeMotion::create(LLUUID const& id, LLMotionController* controller)
|
||||||
{
|
{
|
||||||
return new LLKeyframeMotion(id);
|
return new LLKeyframeMotion(id, controller);
|
||||||
}
|
}
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ class LLKeyframeMotion :
|
|||||||
friend class LLKeyframeDataCache;
|
friend class LLKeyframeDataCache;
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLKeyframeMotion(const LLUUID &id);
|
LLKeyframeMotion(const LLUUID &id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLKeyframeMotion();
|
virtual ~LLKeyframeMotion();
|
||||||
@@ -194,7 +194,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller);
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ const F32 POSITION_THRESHOLD = 0.1f;
|
|||||||
// LLKeyframeStandMotion()
|
// LLKeyframeStandMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id)
|
LLKeyframeStandMotion::LLKeyframeStandMotion(LLUUID const& id, LLMotionController* controller) : LLKeyframeMotion(id, controller)
|
||||||
{
|
{
|
||||||
mFlipFeet = FALSE;
|
mFlipFeet = FALSE;
|
||||||
mCharacter = NULL;
|
mCharacter = NULL;
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ class LLKeyframeStandMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLKeyframeStandMotion(const LLUUID &id);
|
LLKeyframeStandMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLKeyframeStandMotion();
|
virtual ~LLKeyframeStandMotion();
|
||||||
@@ -60,7 +60,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLKeyframeStandMotion(id); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeStandMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -55,8 +55,8 @@ const F32 SPEED_ADJUST_TIME_CONSTANT = 0.1f; // time constant for speed adjustm
|
|||||||
// LLKeyframeWalkMotion()
|
// LLKeyframeWalkMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLKeyframeWalkMotion::LLKeyframeWalkMotion(const LLUUID &id)
|
LLKeyframeWalkMotion::LLKeyframeWalkMotion(LLUUID const& id, LLMotionController* controller)
|
||||||
: LLKeyframeMotion(id),
|
: LLKeyframeMotion(id, controller),
|
||||||
mCharacter(NULL),
|
mCharacter(NULL),
|
||||||
mCyclePhase(0.0f),
|
mCyclePhase(0.0f),
|
||||||
mRealTimeLast(0.0f),
|
mRealTimeLast(0.0f),
|
||||||
@@ -138,7 +138,7 @@ BOOL LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask)
|
|||||||
// LLWalkAdjustMotion()
|
// LLWalkAdjustMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLWalkAdjustMotion::LLWalkAdjustMotion(LLUUID const& id, LLMotionController& controller) :
|
LLWalkAdjustMotion::LLWalkAdjustMotion(LLUUID const& id, LLMotionController* controller) :
|
||||||
AIMaskedMotion(id, controller, ANIM_AGENT_WALK_ADJUST),
|
AIMaskedMotion(id, controller, ANIM_AGENT_WALK_ADJUST),
|
||||||
mLastTime(0.f),
|
mLastTime(0.f),
|
||||||
mAnimSpeed(0.f),
|
mAnimSpeed(0.f),
|
||||||
@@ -331,7 +331,7 @@ void LLWalkAdjustMotion::onDeactivate()
|
|||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// LLFlyAdjustMotion::LLFlyAdjustMotion()
|
// LLFlyAdjustMotion::LLFlyAdjustMotion()
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLFlyAdjustMotion::LLFlyAdjustMotion(LLUUID const& id, LLMotionController& controller)
|
LLFlyAdjustMotion::LLFlyAdjustMotion(LLUUID const& id, LLMotionController* controller)
|
||||||
: AIMaskedMotion(id, controller, ANIM_AGENT_FLY_ADJUST),
|
: AIMaskedMotion(id, controller, ANIM_AGENT_FLY_ADJUST),
|
||||||
mRoll(0.f)
|
mRoll(0.f)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ class LLKeyframeWalkMotion :
|
|||||||
friend class LLWalkAdjustMotion;
|
friend class LLWalkAdjustMotion;
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLKeyframeWalkMotion(LLUUID const& id);
|
LLKeyframeWalkMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLKeyframeWalkMotion();
|
virtual ~LLKeyframeWalkMotion();
|
||||||
@@ -64,7 +64,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLKeyframeWalkMotion(id); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeWalkMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@@ -90,7 +90,7 @@ class LLWalkAdjustMotion : public AIMaskedMotion
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLWalkAdjustMotion(LLUUID const& id, LLMotionController& controller);
|
LLWalkAdjustMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@@ -99,7 +99,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLWalkAdjustMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLWalkAdjustMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@@ -140,7 +140,7 @@ class LLFlyAdjustMotion : public AIMaskedMotion
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLFlyAdjustMotion(LLUUID const& id, LLMotionController& controller);
|
LLFlyAdjustMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@@ -149,7 +149,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLFlyAdjustMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLFlyAdjustMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -49,10 +49,11 @@
|
|||||||
// LLMotion()
|
// LLMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLMotion::LLMotion( const LLUUID &id ) :
|
LLMotion::LLMotion(LLUUID const& id, LLMotionController* controller) :
|
||||||
mStopped(TRUE),
|
mStopped(TRUE),
|
||||||
mActive(FALSE),
|
mActive(FALSE),
|
||||||
mID(id),
|
mID(id),
|
||||||
|
mController(controller),
|
||||||
mActivationTimestamp(0.f),
|
mActivationTimestamp(0.f),
|
||||||
mStopTimestamp(0.f),
|
mStopTimestamp(0.f),
|
||||||
mSendStopTimestamp(F32_MAX),
|
mSendStopTimestamp(F32_MAX),
|
||||||
@@ -181,13 +182,13 @@ BOOL LLMotion::canDeprecate()
|
|||||||
|
|
||||||
BOOL AIMaskedMotion::onActivate()
|
BOOL AIMaskedMotion::onActivate()
|
||||||
{
|
{
|
||||||
mController.activated(mMaskBit);
|
mController->activated(mMaskBit);
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AIMaskedMotion::onDeactivate()
|
void AIMaskedMotion::onDeactivate()
|
||||||
{
|
{
|
||||||
mController.deactivated(mMaskBit);
|
mController->deactivated(mMaskBit);
|
||||||
}
|
}
|
||||||
|
|
||||||
// End
|
// End
|
||||||
|
|||||||
@@ -67,7 +67,7 @@ public:
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
LLMotion(const LLUUID &id);
|
LLMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLMotion();
|
virtual ~LLMotion();
|
||||||
@@ -182,6 +182,9 @@ protected:
|
|||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
std::string mName; // instance name assigned by motion controller
|
std::string mName; // instance name assigned by motion controller
|
||||||
LLUUID mID;
|
LLUUID mID;
|
||||||
|
//<singu>
|
||||||
|
LLMotionController* mController;
|
||||||
|
//</singu>
|
||||||
|
|
||||||
F32 mActivationTimestamp; // time when motion was activated
|
F32 mActivationTimestamp; // time when motion was activated
|
||||||
F32 mStopTimestamp; // time when motion was told to stop
|
F32 mStopTimestamp; // time when motion was told to stop
|
||||||
@@ -200,9 +203,9 @@ protected:
|
|||||||
class LLTestMotion : public LLMotion
|
class LLTestMotion : public LLMotion
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LLTestMotion(const LLUUID &id) : LLMotion(id){}
|
LLTestMotion(LLUUID const& id, LLMotionController* controller) : LLMotion(id, controller){}
|
||||||
~LLTestMotion() {}
|
~LLTestMotion() {}
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLTestMotion(id); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLTestMotion(id, controller); }
|
||||||
BOOL getLoop() { return FALSE; }
|
BOOL getLoop() { return FALSE; }
|
||||||
F32 getDuration() { return 0.0f; }
|
F32 getDuration() { return 0.0f; }
|
||||||
F32 getEaseInDuration() { return 0.0f; }
|
F32 getEaseInDuration() { return 0.0f; }
|
||||||
@@ -224,9 +227,9 @@ public:
|
|||||||
class LLNullMotion : public LLMotion
|
class LLNullMotion : public LLMotion
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LLNullMotion(const LLUUID &id) : LLMotion(id) {}
|
LLNullMotion(LLUUID const& id, LLMotionController* controller) : LLMotion(id, controller) {}
|
||||||
~LLNullMotion() {}
|
~LLNullMotion() {}
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLNullMotion(id); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLNullMotion(id, controller); }
|
||||||
|
|
||||||
// motions must specify whether or not they loop
|
// motions must specify whether or not they loop
|
||||||
/*virtual*/ BOOL getLoop() { return TRUE; }
|
/*virtual*/ BOOL getLoop() { return TRUE; }
|
||||||
@@ -292,11 +295,10 @@ U32 const ANIM_AGENT_WALK_ADJUST = 0x400;
|
|||||||
class AIMaskedMotion : public LLMotion
|
class AIMaskedMotion : public LLMotion
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
LLMotionController& mController;
|
|
||||||
U32 mMaskBit;
|
U32 mMaskBit;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
AIMaskedMotion(LLUUID const& id, LLMotionController& controller, U32 mask_bit) : LLMotion(id), mController(controller), mMaskBit(mask_bit) { }
|
AIMaskedMotion(LLUUID const& id, LLMotionController* controller, U32 mask_bit) : LLMotion(id, controller), mMaskBit(mask_bit) { }
|
||||||
|
|
||||||
/*virtual*/ BOOL onActivate();
|
/*virtual*/ BOOL onActivate();
|
||||||
/*virtual*/ void onDeactivate();
|
/*virtual*/ void onDeactivate();
|
||||||
|
|||||||
@@ -97,7 +97,7 @@ void LLMotionRegistry::markBad( const LLUUID& id )
|
|||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// createMotion()
|
// createMotion()
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLMotion* LLMotionRegistry::createMotion(LLUUID const& id, LLMotionController& controller)
|
LLMotion* LLMotionRegistry::createMotion(LLUUID const& id, LLMotionController* controller)
|
||||||
{
|
{
|
||||||
LLMotionConstructor constructor = get_if_there(mMotionTable, id, LLMotionConstructor(NULL));
|
LLMotionConstructor constructor = get_if_there(mMotionTable, id, LLMotionConstructor(NULL));
|
||||||
LLMotion* motion = NULL;
|
LLMotion* motion = NULL;
|
||||||
@@ -359,7 +359,7 @@ LLMotion* LLMotionController::createMotion( const LLUUID &id )
|
|||||||
if (!motion)
|
if (!motion)
|
||||||
{
|
{
|
||||||
// look up constructor and create it
|
// look up constructor and create it
|
||||||
motion = sRegistry.createMotion(id, *this);
|
motion = sRegistry.createMotion(id, this);
|
||||||
if (!motion)
|
if (!motion)
|
||||||
{
|
{
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ class LLMotionController;
|
|||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
// LLMotionRegistry
|
// LLMotionRegistry
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
typedef LLMotion* (*LLMotionConstructor)(LLUUID const& id, LLMotionController&);
|
typedef LLMotion* (*LLMotionConstructor)(LLUUID const& id, LLMotionController*);
|
||||||
|
|
||||||
class LLMotionRegistry
|
class LLMotionRegistry
|
||||||
{
|
{
|
||||||
@@ -73,7 +73,7 @@ public:
|
|||||||
|
|
||||||
// creates a new instance of a named motion
|
// creates a new instance of a named motion
|
||||||
// returns NULL motion is not registered
|
// returns NULL motion is not registered
|
||||||
LLMotion* createMotion(LLUUID const& id, LLMotionController& controller);
|
LLMotion* createMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// initialization of motion failed, don't try to create this motion again
|
// initialization of motion failed, don't try to create this motion again
|
||||||
void markBad( const LLUUID& id );
|
void markBad( const LLUUID& id );
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ const F32 TORSO_ROT_FRACTION = 0.5f;
|
|||||||
// LLTargetingMotion()
|
// LLTargetingMotion()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLTargetingMotion::LLTargetingMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_TARGET)
|
LLTargetingMotion::LLTargetingMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_TARGET)
|
||||||
{
|
{
|
||||||
mCharacter = NULL;
|
mCharacter = NULL;
|
||||||
mName = "targeting";
|
mName = "targeting";
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ class LLTargetingMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLTargetingMotion(LLUUID const& id, LLMotionController& controller);
|
LLTargetingMotion(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLTargetingMotion();
|
virtual ~LLTargetingMotion();
|
||||||
@@ -64,7 +64,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLTargetingMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLTargetingMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -48,7 +48,7 @@
|
|||||||
// LLEmote()
|
// LLEmote()
|
||||||
// Class Constructor
|
// Class Constructor
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
LLEmote::LLEmote(const LLUUID &id) : LLMotion(id)
|
LLEmote::LLEmote(LLUUID const& id, LLMotionController* controller) : LLMotion(id, controller)
|
||||||
{
|
{
|
||||||
mCharacter = NULL;
|
mCharacter = NULL;
|
||||||
|
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ class LLEmote :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLEmote(const LLUUID &id);
|
LLEmote(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLEmote();
|
virtual ~LLEmote();
|
||||||
@@ -67,7 +67,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLEmote(id); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLEmote(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -314,7 +314,7 @@ void LLPhysicsMotion::getString(std::ostringstream &oss)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
LLPhysicsMotionController::LLPhysicsMotionController(LLUUID const& id, LLMotionController& controller) :
|
LLPhysicsMotionController::LLPhysicsMotionController(LLUUID const& id, LLMotionController* controller) :
|
||||||
AIMaskedMotion(id, controller, ANIM_AGENT_PHYSICS_MOTION),
|
AIMaskedMotion(id, controller, ANIM_AGENT_PHYSICS_MOTION),
|
||||||
mCharacter(NULL),
|
mCharacter(NULL),
|
||||||
mIsDefault(true)
|
mIsDefault(true)
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ public:
|
|||||||
std::string getString();
|
std::string getString();
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
LLPhysicsMotionController(LLUUID const& id, LLMotionController& controller);
|
LLPhysicsMotionController(LLUUID const& id, LLMotionController* controller);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
virtual ~LLPhysicsMotionController();
|
virtual ~LLPhysicsMotionController();
|
||||||
@@ -61,7 +61,7 @@ public:
|
|||||||
|
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLPhysicsMotionController(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLPhysicsMotionController(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
@@ -347,7 +347,7 @@ class LLBodyNoiseMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLBodyNoiseMotion(LLUUID const& id, LLMotionController& controller)
|
LLBodyNoiseMotion(LLUUID const& id, LLMotionController* controller)
|
||||||
: AIMaskedMotion(id, controller, ANIM_AGENT_BODY_NOISE)
|
: AIMaskedMotion(id, controller, ANIM_AGENT_BODY_NOISE)
|
||||||
{
|
{
|
||||||
mName = "body_noise";
|
mName = "body_noise";
|
||||||
@@ -363,7 +363,7 @@ public:
|
|||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLBodyNoiseMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLBodyNoiseMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@@ -444,7 +444,7 @@ class LLBreatheMotionRot :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLBreatheMotionRot(LLUUID const& id, LLMotionController& controller) :
|
LLBreatheMotionRot(LLUUID const& id, LLMotionController* controller) :
|
||||||
AIMaskedMotion(id, controller, ANIM_AGENT_BREATHE_ROT),
|
AIMaskedMotion(id, controller, ANIM_AGENT_BREATHE_ROT),
|
||||||
mBreatheRate(1.f),
|
mBreatheRate(1.f),
|
||||||
mCharacter(NULL)
|
mCharacter(NULL)
|
||||||
@@ -462,7 +462,7 @@ public:
|
|||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLBreatheMotionRot(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLBreatheMotionRot(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
@@ -546,7 +546,7 @@ class LLPelvisFixMotion :
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
LLPelvisFixMotion(LLUUID const& id, LLMotionController& controller)
|
LLPelvisFixMotion(LLUUID const& id, LLMotionController* controller)
|
||||||
: AIMaskedMotion(id, controller, ANIM_AGENT_PELVIS_FIX), mCharacter(NULL)
|
: AIMaskedMotion(id, controller, ANIM_AGENT_PELVIS_FIX), mCharacter(NULL)
|
||||||
{
|
{
|
||||||
mName = "pelvis_fix";
|
mName = "pelvis_fix";
|
||||||
@@ -563,7 +563,7 @@ public:
|
|||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
// static constructor
|
// static constructor
|
||||||
// all subclasses must implement such a function and register it
|
// all subclasses must implement such a function and register it
|
||||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLPelvisFixMotion(id, controller); }
|
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLPelvisFixMotion(id, controller); }
|
||||||
|
|
||||||
public:
|
public:
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user