Add LLMotionController* LLMotion::mMotionController

This is needed for synchronization: motions will have to start
(with a specific start time offset) from a point in the code where
only the motion object is available.

I added/used LLMotionController& in a previous commit, this was
now changed into a pointer. There is (obviously) not much reason
for that, but also no disadvantage: the diff relative to LLs code
doesn't get larger since the references where already added, too.

Conflicts:
	indra/llcharacter/llkeyframemotion.cpp
	indra/llcharacter/llkeyframemotion.h
This commit is contained in:
Aleric Inglewood
2013-12-21 18:46:19 +01:00
parent 61d365e957
commit 66aaa9cf80
25 changed files with 66 additions and 63 deletions

View File

@@ -49,7 +49,7 @@ public:
std::string getString();
// Constructor
LLPhysicsMotionController(LLUUID const& id, LLMotionController& controller);
LLPhysicsMotionController(LLUUID const& id, LLMotionController* controller);
// Destructor
virtual ~LLPhysicsMotionController();
@@ -61,7 +61,7 @@ public:
// static constructor
// all subclasses must implement such a function and register it
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLPhysicsMotionController(id, controller); }
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLPhysicsMotionController(id, controller); }
public:
//-------------------------------------------------------------------------