Add LLMotionController* LLMotion::mMotionController

This is needed for synchronization: motions will have to start
(with a specific start time offset) from a point in the code where
only the motion object is available.

I added/used LLMotionController& in a previous commit, this was
now changed into a pointer. There is (obviously) not much reason
for that, but also no disadvantage: the diff relative to LLs code
doesn't get larger since the references where already added, too.

Conflicts:
	indra/llcharacter/llkeyframemotion.cpp
	indra/llcharacter/llkeyframemotion.h
This commit is contained in:
Aleric Inglewood
2013-12-21 18:46:19 +01:00
parent 61d365e957
commit 66aaa9cf80
25 changed files with 66 additions and 63 deletions

View File

@@ -444,8 +444,8 @@ void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time,
// LLKeyframeMotion()
// Class Constructor
//-----------------------------------------------------------------------------
LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
: LLMotion(id),
LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id, LLMotionController* controller)
: LLMotion(id, controller),
mPelvisp(NULL),
mLastSkeletonSerialNum(0),
mLastUpdateTime(0.f),
@@ -468,9 +468,9 @@ LLKeyframeMotion::~LLKeyframeMotion()
//-----------------------------------------------------------------------------
// create()
//-----------------------------------------------------------------------------
LLMotion* LLKeyframeMotion::create(LLUUID const& id, LLMotionController&)
LLMotion* LLKeyframeMotion::create(LLUUID const& id, LLMotionController* controller)
{
return new LLKeyframeMotion(id);
return new LLKeyframeMotion(id, controller);
}
//-----------------------------------------------------------------------------