Merge branch 'master' of git://github.com/Shyotl/SingularityViewer into ManagedMarketplace

This commit is contained in:
Lirusaito
2019-03-06 21:32:29 -05:00
2 changed files with 17 additions and 15 deletions

View File

@@ -263,10 +263,11 @@ public:
inline void setMul(const LLMatrix4a& m, const F32 s)
{
mMatrix[0].setMul(m.mMatrix[0], s);
mMatrix[1].setMul(m.mMatrix[1], s);
mMatrix[2].setMul(m.mMatrix[2], s);
mMatrix[3].setMul(m.mMatrix[3], s);
const LLVector4a ssss(s);
mMatrix[0].setMul(m.mMatrix[0], ssss);
mMatrix[1].setMul(m.mMatrix[1], ssss);
mMatrix[2].setMul(m.mMatrix[2], ssss);
mMatrix[3].setMul(m.mMatrix[3], ssss);
}
inline void setMul(const LLMatrix4a& m0, const LLMatrix4a& m1)
@@ -287,10 +288,11 @@ public:
// this = a + d*w
d0.mul(w);
d1.mul(w);
d2.mul(w);
d3.mul(w);
const LLVector4a wwww(w);
d0.mul(wwww);
d1.mul(wwww);
d2.mul(wwww);
d3.mul(wwww);
mMatrix[0].setAdd(a.mMatrix[0],d0);
mMatrix[1].setAdd(a.mMatrix[1],d1);

View File

@@ -1340,16 +1340,16 @@ void LLGLManager::initExtensions()
}
if (mHasShaderObjects)
{
glDeleteShader = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDeleteShader", "glDeleteObject");
glDeleteProgram = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDeleteProgram", "glDeleteObject");
glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDetachShader", "glDetachObject");
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glCreateShader", "glCreateShaderObject");
glDeleteShader = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDeleteShader", "glDeleteObjectARB");
glDeleteProgram = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDeleteProgram", "glDeleteObjectARB");
glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glDetachShader", "glDetachObjectARB");
glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glCreateShader", "glCreateShaderObjectARB");
glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glShaderSource");
glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glCompileShader");
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glCreateProgram", "glCreateProgramObject");
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glAttachShader", "glAttachObject");
glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glCreateProgram", "glCreateProgramObjectARB");
glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glAttachShader", "glAttachObjectARB");
glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glLinkProgram");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glUseProgram", "glUseProgramObject");
glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)GLH_EXT_GET_PROC_ADDRESS_CORE_OR_ARB(2.0, "glUseProgram", "glUseProgramObjectARB");
glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glValidateProgram");
glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glUniform1f");
glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS_CORE(2.0, "glUniform2f");