Add support for flushing messages from plugin to viewer.

Actually flush messages before terminating a plugin (upon
the shutdown message) and flush messages in the file- and
dirpicker before opening the blocking dialog. Flush debug
messages too (deeper into the code, just prior to the actual
blocking call).

Also, fix the context folder map to be a thread-safe
singleton and *attempt* to add support for default folders
to windows and Mac. The latter might even not compile yet
and definitely have to be tested (and fixed):
Opening a DirPicker in preferences --> Network and Set
the directory location of the cache. It should open a
Dialog window where you are already in the folder that
is the current cache directory setting (you can click
Cancel after verifying that this worked).
And, start to upload an image, select a file is some
directory (other than what it starts in). You can omit
the actual upload by clicking cancel in the preview.
Then upload again and now it should start in the same
folder as that you were just in. Possibly you need to
first open a file picker elsewhere with a different context
though, or windows might choose to open in the last
folder anyway while the code doesn't really work. Uploading
a sound before the second texture upload should do the
trick.
This commit is contained in:
Aleric Inglewood
2011-05-12 18:22:51 +02:00
parent 38b33328e6
commit 5f72cbb103
15 changed files with 258 additions and 91 deletions

View File

@@ -64,31 +64,41 @@ AIFilePicker::AIFilePicker(void) : mPluginManager(NULL), mCanceled(false)
{
}
// static
AITHREADSAFESIMPLE(AIFilePicker::context_map_type, AIFilePicker::sContextMap, );
// static
void AIFilePicker::store_folder(std::string const& context, std::string const& folder)
{
if (!folder.empty())
{
mContextMap[context] = folder;
LL_DEBUGS("Plugin") << "AIFilePicker::mContextMap[\"" << context << "\"] = \"" << folder << '"' << LL_ENDL;
AIAccess<context_map_type>(sContextMap)->operator[](context) = folder;
}
}
// static
std::string AIFilePicker::get_folder(std::string const& default_path, std::string const& context)
{
context_map_type::iterator iter = mContextMap.find(context);
if (iter != mContextMap.end())
AIAccess<context_map_type> wContextMap(sContextMap);
context_map_type::iterator iter = wContextMap->find(context);
if (iter != wContextMap->end())
{
return iter->second;
}
else if (!default_path.empty())
{
LL_DEBUGS("Plugin") << "context \"" << context << "\" not found. Returning default_path \"" << default_path << "\"." << LL_ENDL;
return default_path;
}
else if ((iter = mContextMap.find("savefile")) != mContextMap.end())
else if ((iter = wContextMap->find("savefile")) != wContextMap->end())
{
LL_DEBUGS("Plugin") << "context \"" << context << "\" not found and default_path empty. Returning context \"savefile\": \"" << iter->second << "\"." << LL_ENDL;
return iter->second;
}
else
{
LL_DEBUGS("Plugin") << "context \"" << context << "\" not found, default_path empty and context \"savefile\" not found. Returning \"$HOME\"." << LL_ENDL;
// This is the last resort when all else failed. Open the file chooser in directory 'home'.
char const* home = NULL;
#if LL_WINDOWS
@@ -103,7 +113,7 @@ std::string AIFilePicker::get_folder(std::string const& default_path, std::strin
void AIFilePicker::open(ELoadFilter filter, std::string const& default_path, std::string const& context, bool multiple)
{
mContext = context;
mFolder = get_folder(default_path, context);
mFolder = AIFilePicker::get_folder(default_path, context);
mOpenType = multiple ? load_multiple : load;
switch(filter)
{
@@ -152,7 +162,7 @@ void AIFilePicker::open(std::string const& filename, ESaveFilter filter, std::st
{
mFilename = filename;
mContext = context;
mFolder = get_folder(default_path, context);
mFolder = AIFilePicker::get_folder(default_path, context);
mOpenType = save;
switch(filter)
{
@@ -372,7 +382,7 @@ void AIFilePicker::multiplex_impl(void)
case AIFilePicker_done:
{
// Store folder of first filename as context.
store_folder(mContext, getFolder());
AIFilePicker::store_folder(mContext, getFolder());
finish();
}
}

View File

@@ -176,9 +176,8 @@ public:
private:
LLPointer<LLViewerPluginManager> mPluginManager; //!< Pointer to the plugin manager.
// AIFIXME: this should be a separate, thread-safe singleton.
typedef std::map<std::string, std::string> context_map_type; //!< Type of mContextMap.
context_map_type mContextMap; //!< Map context (ie, "snapshot" or "image") to last used folder.
static AIThreadSafeSimple<context_map_type> sContextMap; //!< Map context (ie, "snapshot" or "image") to last used folder.
std::string mContext; //!< Some key to indicate the context (remembers the folder per key).
// Input variables (cache variable between call to open and run).
@@ -191,9 +190,9 @@ private:
std::vector<std::string> mFilenames; //!< Filesnames.
// Store a folder for the given context.
void store_folder(std::string const& context, std::string const& folder);
static void store_folder(std::string const& context, std::string const& folder);
// Return the last folder stored for 'context', or default_path if none, or context "savefile" if empty, or $HOME if none.
std::string get_folder(std::string const& default_path, std::string const& context);
static std::string get_folder(std::string const& default_path, std::string const& context);
protected:
// Call finish() (or abort()), not delete.