Prep for animesh.
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@@ -653,7 +653,7 @@ void LocalAssetBrowser::PerformSculptUpdates(LocalBitmap& unit)
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{
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LLImageRaw* rawimage = gTextureList.findImage(unit.getID())->getCachedRawImage();
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aobj.object->getVolume()->sculpt(rawimage->getWidth(), rawimage->getHeight(), rawimage->getComponents(), rawimage->getData(), 0);
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aobj.object->getVolume()->sculpt(rawimage->getWidth(), rawimage->getHeight(), rawimage->getComponents(), rawimage->getData(), 0, true);
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unit.volume_dirty = false;
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}
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