Files
SingularityViewer/indra/newview/floaterlocalassetbrowse.cpp
2019-03-09 01:51:50 -06:00

939 lines
25 KiB
C++

/**
* @file floaterlocalassetbrowse.cpp
* @brief Local texture support
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2010, author unknown
*
* Imprudence Viewer Source Code
* The source code in this file ("Source Code") is provided to you
* under the terms of the GNU General Public License, version 2.0
* ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in
* this distribution, or online at
* http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
tag: vaa emerald local_asset_browser
this feature is still a work in progress.
*/
/* basic headers */
#include "llviewerprecompiledheaders.h"
/* own class header && upload floater header */
#include "floaterlocalassetbrowse.h"
//#include "floaterlocaluploader.h" <- in development.
/* image compression headers. */
#include "llimagebmp.h"
#include "llimagetga.h"
#include "llimagejpeg.h"
#include "llimagepng.h"
/* llui headers */
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llscrolllistitem.h"
#include "lluictrlfactory.h"
/* misc headers */
#include <time.h>
#include <ctime>
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
#include "statemachine/aifilepicker.h"
#include "llviewermenufile.h"
#include "llfloaterimagepreview.h"
#include "llfile.h"
/* including to force rebakes when needed */
#include "llvoavatarself.h"
/* sculpt refresh */
#include "llvovolume.h"
#include "llface.h"
/* static pointer to self, wai? oh well. */
static FloaterLocalAssetBrowser* sLFInstance = NULL;
/*=======================================*/
/* Instantiating manager class */
/* and formally declaring it's list */
/*=======================================*/
LocalAssetBrowser* gLocalBrowser;
LocalAssetBrowserTimer* gLocalBrowserTimer;
std::vector<LocalBitmap> LocalAssetBrowser::loaded_bitmaps;
bool LocalAssetBrowser::mLayerUpdated;
bool LocalAssetBrowser::mSculptUpdated;
/*=======================================*/
/* LocalBitmap: unit class */
/*=======================================*/
/*
The basic unit class responsible for
containing one loaded local texture.
*/
LocalBitmap::LocalBitmap(std::string fullpath)
{
valid = false;
if ( gDirUtilp->fileExists(fullpath) )
{
/* taking care of basic properties */
id.generate();
filename = fullpath;
keep_updating = gSavedSettings.getBOOL("LocalBitmapUpdate");
linkstatus = keep_updating ? LINK_ON : LINK_OFF;
shortname = gDirUtilp->getBaseFileName(filename, true);
bitmap_type = TYPE_TEXTURE;
sculpt_dirty = false;
volume_dirty = false;
valid = false;
/* taking care of extension type now to avoid switch madness */
std::string temp_exten = gDirUtilp->getExtension(filename);
if (temp_exten == "bmp") extension = IMG_EXTEN_BMP;
else if (temp_exten == "tga") extension = IMG_EXTEN_TGA;
else if (temp_exten == "jpg" || temp_exten == "jpeg") extension = IMG_EXTEN_JPG;
else if (temp_exten == "png") extension = IMG_EXTEN_PNG;
else return; // no valid extension.
/* getting file's last modified */
llstat temp_stat;
LLFile::stat(filename, &temp_stat);
std::time_t time = temp_stat.st_mtime;
last_modified = asctime( localtime(&time) );
/* checking if the bitmap is valid && decoding if it is */
LLPointer<LLImageRaw> raw_image = new LLImageRaw;
if (decodeSelf(raw_image))
{
/* creating a shell LLViewerTexture and fusing raw image into it */
LLViewerFetchedTexture* viewer_image = new LLViewerFetchedTexture( "file://"+filename, FTT_LOCAL_FILE, id, LOCAL_USE_MIPMAPS );
viewer_image->createGLTexture( LOCAL_DISCARD_LEVEL, raw_image );
viewer_image->setCachedRawImage(-1,raw_image);
/* making damn sure gTextureList will not delete it prematurely */
viewer_image->ref();
/* finalizing by adding LLViewerTexture instance into gTextureList */
gTextureList.addImage(viewer_image);
/* filename is valid, bitmap is decoded and valid, i can haz liftoff! */
valid = true;
}
}
}
LocalBitmap::~LocalBitmap()
{
}
/* [maintenence functions] */
void LocalBitmap::updateSelf()
{
if (linkstatus == LINK_ON || linkstatus == LINK_UPDATING)
{
/* making sure file still exists */
if (!gDirUtilp->fileExists(filename))
{
linkstatus = LINK_BROKEN;
return;
}
/* exists, let's check if it's lastmod has changed */
llstat temp_stat;
LLFile::stat(filename, &temp_stat);
std::time_t temp_time = temp_stat.st_mtime;
LLSD new_last_modified = asctime( localtime(&temp_time) );
if (last_modified.asString() == new_last_modified.asString()) return;
/* here we update the image */
LLPointer<LLImageRaw> new_imgraw = new LLImageRaw;
if (!decodeSelf(new_imgraw))
{
linkstatus = LINK_UPDATING;
return;
}
else
{
linkstatus = LINK_ON;
}
LLViewerFetchedTexture* image = gTextureList.findImage(id);
if (!image->forSculpt())
image->createGLTexture(LOCAL_DISCARD_LEVEL, new_imgraw);
else
image->setCachedRawImage(-1,new_imgraw);
/* finalizing by updating lastmod to current */
last_modified = new_last_modified;
/* setting unit property to reflect that it has been changed */
switch (bitmap_type)
{
case TYPE_SCULPT:
{
/* sets a bool to run through all visible sculpts in one go, and update the ones necessary. */
sculpt_dirty = true;
volume_dirty = true;
gLocalBrowser->setSculptUpdated( true );
break;
}
case TYPE_LAYER:
{
/* sets a bool to rebake layers after the iteration is done with */
gLocalBrowser->setLayerUpdated( true );
break;
}
case TYPE_TEXTURE:
default:
break;
}
}
}
bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
{
switch (extension)
{
case IMG_EXTEN_BMP:
{
LLPointer<LLImageBMP> bmp_image = new LLImageBMP;
if (!bmp_image->load(filename)) break;
if (!bmp_image->decode(rawimg, 0.0f)) break;
rawimg->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT);
return true;
}
case IMG_EXTEN_TGA:
{
LLPointer<LLImageTGA> tga_image = new LLImageTGA;
if (!tga_image->load(filename)) break;
if (!tga_image->decode(rawimg)) break;
if (( tga_image->getComponents() != 3) &&
( tga_image->getComponents() != 4) )
break;
rawimg->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT);
return true;
}
case IMG_EXTEN_JPG:
{
LLPointer<LLImageJPEG> jpeg_image = new LLImageJPEG;
if (!jpeg_image->load(filename)) break;
if (!jpeg_image->decode(rawimg, 0.0f)) break;
rawimg->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT);
return true;
}
case IMG_EXTEN_PNG:
{
LLPointer<LLImagePNG> png_image = new LLImagePNG;
if ( !png_image->load(filename) ) break;
if ( !png_image->decode(rawimg, 0.0f) ) break;
rawimg->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT);
return true;
}
default:
break;
}
return false;
}
void LocalBitmap::setUpdateBool()
{
if (linkstatus != LINK_BROKEN)
{
if (!keep_updating)
{
linkstatus = LINK_ON;
keep_updating = true;
}
else
{
linkstatus = LINK_OFF;
keep_updating = false;
}
}
else
{
keep_updating = false;
}
gSavedSettings.setBOOL("LocalBitmapUpdate", keep_updating);
}
void LocalBitmap::setType( S32 type )
{
bitmap_type = type;
}
/* [information query functions] */
std::string LocalBitmap::getShortName()
{
return shortname;
}
std::string LocalBitmap::getFileName()
{
return filename;
}
LLUUID LocalBitmap::getID()
{
return id;
}
LLSD LocalBitmap::getLastModified()
{
return last_modified;
}
std::string LocalBitmap::getLinkStatus()
{
switch(linkstatus)
{
case LINK_ON:
return "On";
case LINK_OFF:
return "Off";
case LINK_BROKEN:
return "Broken";
case LINK_UPDATING:
return "Updating";
default:
return "Unknown";
}
}
bool LocalBitmap::getUpdateBool()
{
return keep_updating;
}
bool LocalBitmap::getIfValidBool()
{
return valid;
}
S32 LocalBitmap::getType()
{
return bitmap_type;
}
std::vector<LLFace*> LocalBitmap::getFaceUsesThis(LLDrawable* drawable)
{
std::vector<LLFace*> matching_faces;
for ( S32 face_iter = 0; face_iter <= drawable->getNumFaces(); face_iter++ )
{
LLFace* newface = drawable->getFace(face_iter);
if (id == newface->getTexture()->getID())
matching_faces.push_back(newface);
}
return matching_faces;
}
std::vector<affected_object> LocalBitmap::getUsingObjects(bool seek_by_type, bool seek_textures, bool seek_sculptmaps)
{
std::vector<affected_object> affected_vector;
for (std::vector< LLPointer<LLViewerObject> >::iterator iter = gObjectList.mObjects.begin();
iter != gObjectList.mObjects.end(); iter++ )
{
LLViewerObject* obj = *iter;
if (obj->isDead())
{
continue;
}
affected_object shell;
shell.object = obj;
shell.local_sculptmap = false;
bool obj_relevant = false;
if ( obj && obj->mDrawable )
{
/* looking for textures */
if (seek_textures || (seek_by_type && bitmap_type == TYPE_TEXTURE))
{
std::vector<LLFace*> affected_faces = getFaceUsesThis(obj->mDrawable);
if (!affected_faces.empty())
{
shell.face_list = affected_faces;
obj_relevant = true;
}
}
/* looking for sculptmaps */
if ((seek_sculptmaps || (seek_by_type && bitmap_type == TYPE_SCULPT))
&& obj->isSculpted() && obj->getVolume()
&& id == obj->getVolume()->getParams().getSculptID())
{
shell.local_sculptmap = true;
obj_relevant = true;
}
}
if (obj_relevant) affected_vector.push_back(shell);
}
return affected_vector;
}
void LocalBitmap::getDebugInfo()
{
/* debug function: dumps everything human readable into llinfos */
LL_INFOS() << "===[local bitmap debug]===" << "\n"
<< "path: " << filename << "\n"
<< "name: " << shortname << "\n"
<< "extension: " << extension << "\n"
<< "uuid: " << id << "\n"
<< "last modified: " << last_modified << "\n"
<< "link status: " << getLinkStatus() << "\n"
<< "keep updated: " << keep_updating << "\n"
<< "type: " << bitmap_type << "\n"
<< "is valid: " << valid << "\n"
<< "==========================" << LL_ENDL;
}
/*=======================================*/
/* LocalAssetBrowser: internal class */
/*=======================================*/
/*
Responsible for internal workings.
Instantiated at the top of the source file.
Sits in memory until the viewer is closed.
*/
LocalAssetBrowser::LocalAssetBrowser()
{
mLayerUpdated = false;
mSculptUpdated = false;
}
LocalAssetBrowser::~LocalAssetBrowser()
{
}
void LocalAssetBrowser::AddBitmap()
{
AIFilePicker* filepicker = AIFilePicker::create();
filepicker->open(FFLOAD_IMAGE, "", "image", true);
filepicker->run(boost::bind(&LocalAssetBrowser::AddBitmap_continued, filepicker));
}
void LocalAssetBrowser::AddBitmap_continued(AIFilePicker* filepicker)
{
if (!filepicker->hasFilename())
return;
bool change_happened = false;
std::vector<std::string> const& filenames(filepicker->getFilenames());
for(std::vector<std::string>::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename)
{
LocalBitmap unit(*filename);
if (unit.getIfValidBool())
{
loaded_bitmaps.push_back(unit);
change_happened = true;
}
}
if (change_happened) onChangeHappened();
}
void LocalAssetBrowser::DelBitmap( std::vector<LLScrollListItem*> delete_vector, S32 column )
{
bool change_happened = false;
for( std::vector<LLScrollListItem*>::iterator list_iter = delete_vector.begin();
list_iter != delete_vector.end(); list_iter++ )
{
LLScrollListItem* list_item = *list_iter;
if ( list_item )
{
LLUUID id = list_item->getColumn(column)->getValue().asUUID();
for (local_list_iter iter = loaded_bitmaps.begin();
iter != loaded_bitmaps.end();)
{
if ((*iter).getID() == id)
{
LLViewerFetchedTexture* image = gTextureList.findImage(id);
gTextureList.deleteImage( image );
image->unref();
iter = loaded_bitmaps.erase(iter);
change_happened = true;
}
else
++iter;
}
}
}
if (change_happened) onChangeHappened();
}
void LocalAssetBrowser::onUpdateBool(LLUUID id)
{
if (LocalBitmap* unit = GetBitmapUnit(id))
{
unit->setUpdateBool();
PingTimer();
}
}
void LocalAssetBrowser::onSetType(LLUUID id, S32 type)
{
if (LocalBitmap* unit = GetBitmapUnit(id)) unit->setType(type);
}
LocalBitmap* LocalAssetBrowser::GetBitmapUnit(LLUUID id)
{
for (local_list_iter iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); ++iter)
if ((*iter).getID() == id)
return &(*iter);
return NULL;
}
bool LocalAssetBrowser::IsDoingUpdates()
{
for (local_list_iter iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); iter++)
{
if ((*iter).getUpdateBool()) return true; /* if at least one unit in the list needs updates - we need a timer. */
}
return false;
}
/* Reaction to a change in bitmaplist, this function finds a texture picker floater's appropriate scrolllist
and passes this scrolllist's pointer to UpdateTextureCtrlList for processing.
it also processes timer start/stops as needed */
void LocalAssetBrowser::onChangeHappened()
{
/* own floater update */
if (sLFInstance) sLFInstance->UpdateBitmapScrollList();
/* texturepicker related */
const LLView::child_list_t* child_list = gFloaterView->getChildList();
LLView::child_list_const_iter_t child_list_iter = child_list->begin();
for (; child_list_iter != child_list->end(); child_list_iter++)
{
LLView* view = *child_list_iter;
if ( view->getName() == LOCAL_TEXTURE_PICKER_NAME )
{
LLScrollListCtrl* ctrl = view->getChild<LLScrollListCtrl>
( LOCAL_TEXTURE_PICKER_LIST_NAME,
LOCAL_TEXTURE_PICKER_RECURSE,
LOCAL_TEXTURE_PICKER_CREATEIFMISSING );
if ( ctrl ) { UpdateTextureCtrlList(ctrl); }
}
}
/* poking timer to see if it's still needed/still not needed */
PingTimer();
}
void LocalAssetBrowser::PingTimer()
{
if (!loaded_bitmaps.empty() && IsDoingUpdates())
{
if (!gLocalBrowserTimer)
gLocalBrowserTimer = new LocalAssetBrowserTimer();
if (!gLocalBrowserTimer->isRunning())
gLocalBrowserTimer->start();
}
else if (gLocalBrowserTimer && gLocalBrowserTimer->isRunning())
{
gLocalBrowserTimer->stop();
}
}
/* This function refills the texture picker floater's scrolllist with the updated contents of bitmaplist */
void LocalAssetBrowser::UpdateTextureCtrlList(LLScrollListCtrl* ctrl)
{
if (ctrl) // checking again in case called externally for some silly reason.
{
ctrl->clearRows();
if ( !loaded_bitmaps.empty() )
{
for (local_list_iter iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); ++iter)
{
LLSD element;
element["columns"][0]["column"] = "unit_name";
element["columns"][0]["type"] = "text";
element["columns"][0]["value"] = (*iter).shortname;
element["columns"][1]["column"] = "unit_id_HIDDEN";
element["columns"][1]["type"] = "text";
element["columns"][1]["value"] = (*iter).id;
ctrl->addElement(element);
}
}
}
}
void LocalAssetBrowser::PerformTimedActions()
{
// perform checking if updates are needed && update if so.
for (local_list_iter iter = loaded_bitmaps.begin(); iter != loaded_bitmaps.end(); ++iter)
{
(*iter).updateSelf();
// one or more sculpts have been updated, refreshing them.
if (mSculptUpdated && (*iter).sculpt_dirty)
{
PerformSculptUpdates(*iter);
(*iter).sculpt_dirty = false;
}
}
mSculptUpdated = false;
// one of the layer bitmaps has been updated, we need to rebake.
if (mLayerUpdated)
{
if (isAgentAvatarValid())
gAgentAvatarp->forceBakeAllTextures(SLAM_FOR_DEBUG);
mLayerUpdated = false;
}
}
void LocalAssetBrowser::PerformSculptUpdates(LocalBitmap& unit)
{
/* looking for sculptmap using objects only */
std::vector<affected_object> object_list = unit.getUsingObjects(false, false, true);
if (object_list.empty()) { return; }
for( std::vector<affected_object>::iterator iter = object_list.begin();
iter != object_list.end(); iter++ )
{
affected_object aobj = *iter;
if (aobj.object)
{
if (!aobj.local_sculptmap) continue; // should never get here. only in case of misuse.
// update code [begin]
if (unit.volume_dirty)
{
LLImageRaw* rawimage = gTextureList.findImage(unit.getID())->getCachedRawImage();
aobj.object->getVolume()->sculpt(rawimage->getWidth(), rawimage->getHeight(), rawimage->getComponents(), rawimage->getData(), 0, true);
unit.volume_dirty = false;
}
// tell affected drawable it's got updated
aobj.object->mDrawable->getVOVolume()->setSculptChanged(true);
aobj.object->mDrawable->getVOVolume()->markForUpdate(true);
// update code [end]
}
}
}
/*==================================================*/
/* FloaterLocalAssetBrowser : floater class */
/*==================================================*/
/*
Responsible for talking to the user.
Instantiated by user request.
Destroyed when the floater is closed.
*/
FloaterLocalAssetBrowser::FloaterLocalAssetBrowser()
: LLFloater(std::string("local_bitmap_browser_floater"))
{
// xui creation:
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_local_asset_browse.xml");
// setting element/xui children:
mAddBtn = getChild<LLButton>("add_btn");
mDelBtn = getChild<LLButton>("del_btn");
mMoreBtn = getChild<LLButton>("more_btn");
mLessBtn = getChild<LLButton>("less_btn");
mUploadBtn = getChild<LLButton>("upload_btn");
mBitmapList = getChild<LLScrollListCtrl>("bitmap_list");
mTextureView = getChild<LLTextureCtrl>("texture_view");
mUpdateChkBox = getChild<LLCheckBoxCtrl>("keep_updating_checkbox");
mPathTxt = getChild<LLLineEditor>("path_text");
mUUIDTxt = getChild<LLLineEditor>("uuid_text");
mNameTxt = getChild<LLLineEditor>("name_text");
mLinkTxt = getChild<LLTextBox>("link_text");
mTimeTxt = getChild<LLTextBox>("time_text");
mTypeComboBox = getChild<LLComboBox>("type_combobox");
mCaptionPathTxt = getChild<LLTextBox>("path_caption_text");
mCaptionUUIDTxt = getChild<LLTextBox>("uuid_caption_text");
mCaptionLinkTxt = getChild<LLTextBox>("link_caption_text");
mCaptionNameTxt = getChild<LLTextBox>("name_caption_text");
mCaptionTimeTxt = getChild<LLTextBox>("time_caption_text");
// pre-disabling line editors, they're for view only and buttons that shouldn't be on on-spawn.
mPathTxt->setEnabled( false );
mUUIDTxt->setEnabled( false );
mNameTxt->setEnabled( false );
mDelBtn->setEnabled( false );
mUploadBtn->setEnabled( false );
// Initialize visibility
FloaterResize(true);
// setting button callbacks:
mAddBtn->setClickedCallback(boost::bind(&FloaterLocalAssetBrowser::onClickAdd, this));
mDelBtn->setClickedCallback(boost::bind(&FloaterLocalAssetBrowser::onClickDel, this));
mMoreBtn->setClickedCallback(boost::bind(&FloaterLocalAssetBrowser::FloaterResize, this, true));
mLessBtn->setClickedCallback(boost::bind(&FloaterLocalAssetBrowser::FloaterResize, this, false));
mUploadBtn->setClickedCallback(boost::bind(&FloaterLocalAssetBrowser::onClickUpload, this));
// combo callback
mTypeComboBox->setCommitCallback(boost::bind(&FloaterLocalAssetBrowser::onCommitTypeCombo,this));
// scrolllist callbacks
mBitmapList->setCommitCallback(boost::bind(&FloaterLocalAssetBrowser::onChooseBitmapList,this));
// checkbox callbacks
mUpdateChkBox->setCommitCallback(boost::bind(&FloaterLocalAssetBrowser::onClickUpdateChkbox,this));
}
void FloaterLocalAssetBrowser::show(void*)
{
if (!sLFInstance)
sLFInstance = new FloaterLocalAssetBrowser();
sLFInstance->open();
sLFInstance->UpdateBitmapScrollList();
}
FloaterLocalAssetBrowser::~FloaterLocalAssetBrowser()
{
sLFInstance = NULL;
}
void FloaterLocalAssetBrowser::onClickAdd()
{
gLocalBrowser->AddBitmap();
}
void FloaterLocalAssetBrowser::onClickDel()
{
gLocalBrowser->DelBitmap(mBitmapList->getAllSelected());
}
void FloaterLocalAssetBrowser::onClickUpload()
{
std::string filename = gLocalBrowser->GetBitmapUnit(
(LLUUID)mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID) )->getFileName();
if ( !filename.empty() )
{
LLFloaterImagePreview* floaterp = new LLFloaterImagePreview(filename);
LLUICtrlFactory::getInstance()->buildFloater(floaterp, "floater_image_preview.xml");
}
}
void FloaterLocalAssetBrowser::onChooseBitmapList()
{
bool button_status = !mBitmapList->isEmpty() && mBitmapList->getFirstSelected();
mDelBtn->setEnabled(button_status);
mUploadBtn->setEnabled(button_status);
UpdateRightSide();
}
void FloaterLocalAssetBrowser::onClickUpdateChkbox()
{
std::string temp_str = mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID);
if ( !temp_str.empty() )
{
gLocalBrowser->onUpdateBool( (LLUUID)temp_str );
UpdateRightSide();
}
}
void FloaterLocalAssetBrowser::onCommitTypeCombo()
{
std::string temp_str = mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID);
if (!temp_str.empty())
{
S32 selection = mTypeComboBox->getCurrentIndex();
gLocalBrowser->onSetType((LLUUID)temp_str, selection);
}
}
void FloaterLocalAssetBrowser::FloaterResize(bool expand)
{
mMoreBtn->setVisible(!expand);
mLessBtn->setVisible(expand);
mTextureView->setVisible(expand);
mUpdateChkBox->setVisible(expand);
mCaptionPathTxt->setVisible(expand);
mCaptionUUIDTxt->setVisible(expand);
mCaptionLinkTxt->setVisible(expand);
mCaptionNameTxt->setVisible(expand);
mCaptionTimeTxt->setVisible(expand);
mTypeComboBox->setVisible(expand);
mTimeTxt->setVisible(expand);
mPathTxt->setVisible(expand);
mUUIDTxt->setVisible(expand);
mLinkTxt->setVisible(expand);
mNameTxt->setVisible(expand);
reshape(expand ? LF_FLOATER_EXPAND_WIDTH : LF_FLOATER_CONTRACT_WIDTH, LF_FLOATER_HEIGHT);
setResizeLimits(expand ? LF_FLOATER_EXPAND_WIDTH : LF_FLOATER_CONTRACT_WIDTH, LF_FLOATER_HEIGHT);
if (expand) UpdateRightSide();
}
void FloaterLocalAssetBrowser::UpdateBitmapScrollList()
{
mBitmapList->clearRows();
if (!gLocalBrowser->loaded_bitmaps.empty())
{
LocalAssetBrowser::local_list_iter iter;
for(iter = gLocalBrowser->loaded_bitmaps.begin(); iter != gLocalBrowser->loaded_bitmaps.end(); iter++)
{
LLSD element;
element["columns"][BITMAPLIST_COL_NAME]["column"] = "bitmap_name";
element["columns"][BITMAPLIST_COL_NAME]["type"] = "text";
element["columns"][BITMAPLIST_COL_NAME]["value"] = (*iter).getShortName();
element["columns"][BITMAPLIST_COL_ID]["column"] = "bitmap_uuid";
element["columns"][BITMAPLIST_COL_ID]["type"] = "text";
element["columns"][BITMAPLIST_COL_ID]["value"] = (*iter).getID();
mBitmapList->addElement(element);
}
}
onChooseBitmapList();
}
void FloaterLocalAssetBrowser::UpdateRightSide()
{
/*
Since i'm not keeping a bool on if the floater is expanded or not, i'll
just check if one of the widgets that shows when the floater is expanded is visible.
Also obviously before updating - checking if something IS actually selected :o
*/
if (!mTextureView->getVisible()) return;
if (!mBitmapList->getAllSelected().empty())
{
LocalBitmap* unit = gLocalBrowser->GetBitmapUnit( LLUUID(mBitmapList->getSelectedItemLabel(BITMAPLIST_COL_ID)) );
if ( unit )
{
mTextureView->setImageAssetID(unit->getID());
mUpdateChkBox->set(unit->getUpdateBool());
mPathTxt->setText(unit->getFileName());
mUUIDTxt->setText(unit->getID().asString());
mNameTxt->setText(unit->getShortName());
mTimeTxt->setText(unit->getLastModified().asString());
mLinkTxt->setText(unit->getLinkStatus());
mTypeComboBox->selectNthItem(unit->getType());
mTextureView->setEnabled(true);
mUpdateChkBox->setEnabled(true);
mTypeComboBox->setEnabled(true);
}
}
else
{
mTextureView->setImageAssetID(NO_IMAGE);
mTextureView->setEnabled(false);
mUpdateChkBox->set(false);
mUpdateChkBox->setEnabled(false);
mTypeComboBox->selectFirstItem();
mTypeComboBox->setEnabled(false);
mPathTxt->setText(LLStringExplicit("None"));
mUUIDTxt->setText(LLStringExplicit("None"));
mNameTxt->setText(LLStringExplicit("None"));
mLinkTxt->setText(LLStringExplicit("None"));
mTimeTxt->setText(LLStringExplicit("None"));
}
}
/*==================================================*/
/* LocalAssetBrowserTimer: timer class */
/*==================================================*/
/*
A small, simple timer class inheriting from
LLEventTimer, responsible for pinging the
LocalAssetBrowser class to perform it's
updates / checks / etc.
*/
LocalAssetBrowserTimer::LocalAssetBrowserTimer() : LLEventTimer( (F32)TIMER_HEARTBEAT )
{
}
LocalAssetBrowserTimer::~LocalAssetBrowserTimer()
{
}
BOOL LocalAssetBrowserTimer::tick()
{
gLocalBrowser->PerformTimedActions();
return FALSE;
}
void LocalAssetBrowserTimer::start()
{
mEventTimer.start();
}
void LocalAssetBrowserTimer::stop()
{
mEventTimer.stop();
}
bool LocalAssetBrowserTimer::isRunning()
{
return mEventTimer.getStarted();
}