Made rigged matrix cache toggleable via setting, for testing. Speculative fix for hairbase incorrectly appearing on animesh.

This commit is contained in:
Shyotl
2019-03-19 15:17:14 -05:00
parent 7f7267027e
commit 5a9ad787d5
4 changed files with 41 additions and 19 deletions

View File

@@ -1457,6 +1457,11 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
LLDrawable* drawable = face->getDrawable();
if (drawable->getVOVolume() && drawable->getVOVolume()->isNoLOD())
{
return;
}
U32 data_mask = face->getRiggedVertexBufferDataMask();
if (!vol_face.mWeightsScrubbed)
@@ -1557,9 +1562,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{
auto& mesh_cache = avatar->getRiggedMatrixCache();
auto& mesh_id = skin->mMeshID;
auto rigged_matrix_data_iter = find_if(mesh_cache.begin(), mesh_cache.end(), [&mesh_id](decltype(mesh_cache[0]) & entry) { return entry.first == mesh_id; });
static LLCachedControl<bool> sh_use_rigging_cache("SHUseRiggedMatrixCache", true);
auto& mesh_cache = avatar->getRiggedMatrixCache();;
auto rigged_matrix_data_iter = mesh_cache.cend();
if (sh_use_rigging_cache)
{
auto& mesh_id = skin->mMeshID;
rigged_matrix_data_iter = find_if(mesh_cache.begin(), mesh_cache.end(), [&mesh_id](decltype(mesh_cache[0]) & entry) { return entry.first == mesh_id; });
}
if (rigged_matrix_data_iter != avatar->getRiggedMatrixCache().cend())
{
LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
@@ -1567,8 +1578,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
FALSE,
(GLfloat*)rigged_matrix_data_iter->second.second.data());
LLDrawPoolAvatar::sVertexProgram->uniform1f(LLShaderMgr::AVATAR_MAX_WEIGHT, F32(rigged_matrix_data_iter->second.first - 1));
stop_glerror();
}
else
{
@@ -1600,7 +1609,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
mp[idx + 10] = m[10];
mp[idx + 11] = m[14];
}
mesh_cache.emplace_back(std::make_pair( skin->mMeshID, std::make_pair(count, mp) ) );
if (sh_use_rigging_cache)
mesh_cache.emplace_back(std::make_pair( skin->mMeshID, std::make_pair(count, mp) ) );
LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
FALSE,