Made rigged matrix cache toggleable via setting, for testing. Speculative fix for hairbase incorrectly appearing on animesh.
This commit is contained in:
@@ -39,6 +39,7 @@ public:
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LLControlAvatar(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
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virtual void initInstance(); // Called after construction to initialize the class.
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virtual ~LLControlAvatar();
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virtual LLControlAvatar* asControlAvatar() { return this; }
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void getNewConstraintFixups(LLVector3& new_pos_constraint, F32& new_scale_constraint) const;
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void matchVolumeTransform();
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@@ -1457,6 +1457,11 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
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LLPointer<LLVertexBuffer> buffer = face->getVertexBuffer();
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LLDrawable* drawable = face->getDrawable();
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if (drawable->getVOVolume() && drawable->getVOVolume()->isNoLOD())
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{
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return;
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}
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U32 data_mask = face->getRiggedVertexBufferDataMask();
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if (!vol_face.mWeightsScrubbed)
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@@ -1557,9 +1562,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
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{
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if (sShaderLevel > 0)
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{
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auto& mesh_cache = avatar->getRiggedMatrixCache();
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auto& mesh_id = skin->mMeshID;
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auto rigged_matrix_data_iter = find_if(mesh_cache.begin(), mesh_cache.end(), [&mesh_id](decltype(mesh_cache[0]) & entry) { return entry.first == mesh_id; });
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static LLCachedControl<bool> sh_use_rigging_cache("SHUseRiggedMatrixCache", true);
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auto& mesh_cache = avatar->getRiggedMatrixCache();;
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auto rigged_matrix_data_iter = mesh_cache.cend();
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if (sh_use_rigging_cache)
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{
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auto& mesh_id = skin->mMeshID;
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rigged_matrix_data_iter = find_if(mesh_cache.begin(), mesh_cache.end(), [&mesh_id](decltype(mesh_cache[0]) & entry) { return entry.first == mesh_id; });
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}
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if (rigged_matrix_data_iter != avatar->getRiggedMatrixCache().cend())
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{
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LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
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@@ -1567,8 +1578,6 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
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FALSE,
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(GLfloat*)rigged_matrix_data_iter->second.second.data());
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LLDrawPoolAvatar::sVertexProgram->uniform1f(LLShaderMgr::AVATAR_MAX_WEIGHT, F32(rigged_matrix_data_iter->second.first - 1));
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stop_glerror();
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}
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else
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{
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@@ -1600,7 +1609,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
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mp[idx + 10] = m[10];
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mp[idx + 11] = m[14];
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}
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mesh_cache.emplace_back(std::make_pair( skin->mMeshID, std::make_pair(count, mp) ) );
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if (sh_use_rigging_cache)
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mesh_cache.emplace_back(std::make_pair( skin->mMeshID, std::make_pair(count, mp) ) );
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LLDrawPoolAvatar::sVertexProgram->uniformMatrix3x4fv(LLViewerShaderMgr::AVATAR_MATRIX,
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count,
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FALSE,
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@@ -4912,7 +4912,7 @@ void LLVOAvatar::updateRootPositionAndRotation(LLAgent& agent, F32 speed, bool w
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root_pos += LLVector3d(getHoverOffset());
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}
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LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
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LLControlAvatar *cav = asControlAvatar();
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if (cav)
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{
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// SL-1350: Moved to LLDrawable::updateXform()
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@@ -5003,7 +5003,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
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bool is_attachment = false;
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if (is_control_avatar)
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{
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LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
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LLControlAvatar *cav = asControlAvatar();
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is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
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}
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@@ -5577,10 +5577,19 @@ U32 LLVOAvatar::renderTransparent(BOOL first_pass)
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}
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first_pass = FALSE;
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}
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// Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
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// TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
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if ((getImage(TEX_HAIR_BAKED, 0) &&
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getImage(TEX_HAIR_BAKED, 0)->getID() != IMG_INVISIBLE) || LLDrawPoolAlpha::sShowDebugAlpha)
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bool show_hair = false;
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if (isControlAvatar())
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{
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show_hair = isTextureVisible(TEX_HAIR_BAKED);
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}
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else
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{
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// Can't test for baked hair being defined, since that won't always be the case (not all viewers send baked hair)
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// TODO: 1.25 will be able to switch this logic back to calling isTextureVisible();
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auto image = getImage(TEX_HAIR_BAKED, 0);
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show_hair = LLDrawPoolAlpha::sShowDebugAlpha || (image && image->getID() != IMG_INVISIBLE);
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}
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if (show_hair)
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{
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LLViewerJoint* hair_mesh = getViewerJoint(MESH_ID_HAIR);
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if (hair_mesh)
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@@ -6783,7 +6792,7 @@ void LLVOAvatar::rebuildAttachmentOverrides()
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clearAttachmentOverrides();
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// Handle the case that we're resetting the skeleton of an animated object.
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LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
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LLControlAvatar *control_av = asControlAvatar();
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if (control_av)
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{
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LLVOVolume *volp = control_av->mRootVolp;
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@@ -6837,7 +6846,7 @@ void LLVOAvatar::updateAttachmentOverrides()
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std::set<LLUUID> meshes_seen;
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// Handle the case that we're updating the skeleton of an animated object.
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LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
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LLControlAvatar *control_av = asControlAvatar();
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if (control_av)
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{
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LLVOVolume *volp = control_av->mRootVolp;
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@@ -10402,7 +10411,7 @@ void LLVOAvatar::getAssociatedVolumes(std::vector<LLVOVolume*>& volumes)
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}
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}
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LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
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LLControlAvatar *control_av = asControlAvatar();
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if (control_av)
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{
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LLVOVolume *volp = control_av->mRootVolp;
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@@ -10616,7 +10625,7 @@ void LLVOAvatar::idleUpdateRenderComplexity()
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{
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if (isControlAvatar())
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{
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LLControlAvatar *cav = dynamic_cast<LLControlAvatar*>(this);
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LLControlAvatar *cav = asControlAvatar();
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bool is_attachment = cav && cav->mRootVolp && cav->mRootVolp->isAttachment(); // For attached animated objects
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if (is_attachment)
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{
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@@ -10891,7 +10900,7 @@ void LLVOAvatar::calculateUpdateRenderComplexity()
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// A standalone animated object needs to be accounted for
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// using its associated volume. Attached animated objects
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// will be covered by the subsequent loop over attachments.
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LLControlAvatar *control_av = dynamic_cast<LLControlAvatar*>(this);
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LLControlAvatar *control_av = asControlAvatar();
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if (control_av)
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{
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LLVOVolume *volp = control_av->mRootVolp;
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@@ -82,6 +82,7 @@ class LLViewerJoint;
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struct LLAppearanceMessageContents;
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class LLMeshSkinInfo;
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class LLViewerJointMesh;
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class LLControlAvatar;
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class SHClientTagMgr : public LLSingleton<SHClientTagMgr>, public boost::signals2::trackable
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{
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@@ -296,8 +297,9 @@ public:
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public:
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virtual bool isSelf() const { return false; } // True if this avatar is for this viewer's agent
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virtual bool isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
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virtual bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
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bool isControlAvatar() const { return mIsControlAvatar; } // True if this avatar is a control av (no associated user)
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virtual LLControlAvatar* asControlAvatar() { return nullptr; }
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bool isUIAvatar() const { return mIsUIAvatar; } // True if this avatar is a supplemental av used in some UI views (no associated user)
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private: //aligned members
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LL_ALIGN_16(LLVector4a mImpostorExtents[2]);
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