Should fix issues rezzing oblong sculpties.

This commit is contained in:
November
2010-10-14 16:18:19 -07:00
parent 8f5227f52c
commit 5a80be37fd

View File

@@ -1269,10 +1269,18 @@ F32 LLFace::getTextureVirtualSize()
}
F32 face_area;
if (mVObjp->isSculpted() && texel_area > 1.f)
if (mVObjp->isSculpted())
{
//sculpts can break assumptions about texel area
face_area = mPixelArea;
if (texel_area > 1.f)
{
face_area = mPixelArea;
}
else
{
face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
}
}
else
{