Collection of theoretical improvements for ATI cards, as well as a couple memory leaks. Thanks to Shyotl for bringing them up and offering solutions.
Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -526,6 +526,8 @@ void settings_setup_listeners()
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gSavedSettings.getControl("RenderFastAlpha")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
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gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
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gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
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//See LL jira VWR-3258 comment section. Implemented by LL in 2.1 -Shyotl
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gSavedSettings.getControl("ShyotlRenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
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gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _1));
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gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _1));
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gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _1));
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