[EEP] Some text editor stuff
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@@ -441,7 +441,9 @@ void LLEmbeddedItems::bindEmbeddedChars( const LLFontGL* font ) const
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case LLAssetType::AT_BODYPART: img_name = "inv_item_skin.tga"; break;
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case LLAssetType::AT_ANIMATION: img_name = "inv_item_animation.tga";break;
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case LLAssetType::AT_GESTURE: img_name = "inv_item_gesture.tga"; break;
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default: llassert(0); continue;
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case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break;
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case LLAssetType::AT_SETTINGS: img_name = "Inv_Settings"; break;
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default: img_name = "Inv_Invalid"; break; // use the Inv_Invalid icon for undefined object types (see MAINT-3981)
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}
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LLUIImagePtr image = LLUI::getUIImage(img_name);
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