[EEP] Some text editor stuff

This commit is contained in:
Lirusaito
2019-03-25 14:58:45 -04:00
parent 24beaf6ce4
commit 58ede9caee

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@@ -441,7 +441,9 @@ void LLEmbeddedItems::bindEmbeddedChars( const LLFontGL* font ) const
case LLAssetType::AT_BODYPART: img_name = "inv_item_skin.tga"; break;
case LLAssetType::AT_ANIMATION: img_name = "inv_item_animation.tga";break;
case LLAssetType::AT_GESTURE: img_name = "inv_item_gesture.tga"; break;
default: llassert(0); continue;
case LLAssetType::AT_MESH: img_name = "Inv_Mesh"; break;
case LLAssetType::AT_SETTINGS: img_name = "Inv_Settings"; break;
default: img_name = "Inv_Invalid"; break; // use the Inv_Invalid icon for undefined object types (see MAINT-3981)
}
LLUIImagePtr image = LLUI::getUIImage(img_name);