Determine if to stuff shiny data into alpha component a bit differently. Cuts out a lot of crazy logic and lets us choose based off of target renderpass.

This commit is contained in:
Shyotl
2014-05-14 03:38:16 -05:00
parent 3db9c6a9ff
commit 5805fe636a
4 changed files with 56 additions and 55 deletions

View File

@@ -263,6 +263,8 @@ public:
LLMatrix4* mNormalMapMatrix;
LLDrawInfo* mDrawInfo;
bool mShinyInAlpha;
private:
LLPointer<LLVertexBuffer> mVertexBuffer;