Apparently blendstate needs to be set back to alpha after finishing drawing wireframe.
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@@ -5993,6 +5993,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color)
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pushWireframe(drawable);
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}
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}
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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}
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else
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{
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