make radar broadcast to client-side chat instead
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@@ -70,17 +70,8 @@ typedef enum e_radar_alert_type
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void announce(std::string msg)
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{
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//llinfos << "Radar broadcasting key: " << key.asString() << " - on channel " << gSavedSettings.getS32("RadarChatKeysChannel") << llendl;
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gMessageSystem->newMessage("ScriptDialogReply");
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gMessageSystem->nextBlock("AgentData");
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gMessageSystem->addUUID("AgentID", gAgent.getID());
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gMessageSystem->addUUID("SessionID", gAgent.getSessionID());
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gMessageSystem->nextBlock("Data");
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gMessageSystem->addUUID("ObjectID", gAgent.getID());
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gMessageSystem->addS32("ChatChannel", gSavedSettings.getS32("RadarChatKeysChannel"));
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gMessageSystem->addS32("ButtonIndex", 1);
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gMessageSystem->addString("ButtonLabel", msg);
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gAgent.sendReliableMessage();
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LLChat chat(msg);
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LLFloaterChat::addChat(chat);
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}
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void chat_avatar_status(std::string name, LLUUID key, ERadarAlertType type, bool entering)
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