Experimental. Just busyloop mesh repo thread (hardcoded 60updates/second) instead of semaphore pingpong. Client behavior sucks and fetched meshes weren't being processed unless new mesh requests were being generated.

This commit is contained in:
Shyotl
2018-11-19 00:48:50 -06:00
parent 6d0b1889f2
commit 523717477d

View File

@@ -693,7 +693,11 @@ void LLMeshRepoThread::run()
}
mSignal->wait();
mSignal->unlock();
ms_sleep(1000 / 60);
mSignal->lock();
//mSignal->wait();
}
if (mSignal->isLocked())