Added bokeh DoF. Fixed some several SSAO and shadow combinations. Fixed GI crash bug. Enabled several fasttimers. Updated shaders.
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@@ -13,8 +13,7 @@ uniform sampler2DRect diffuseRect;
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uniform sampler2DRect specularRect;
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uniform sampler2DRect normalMap;
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uniform sampler2DRect lightMap;
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uniform sampler2D noiseMap;
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uniform samplerCube environmentMap;
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uniform sampler2DRect depthMap;
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uniform sampler2D lightFunc;
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uniform vec3 gi_quad;
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@@ -43,7 +42,6 @@ uniform vec3 env_mat[3];
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uniform vec4 shadow_clip;
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uniform mat3 ssao_effect_mat;
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uniform sampler2DRect depthMap;
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uniform mat4 inv_proj;
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uniform vec2 screen_res;
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