Maybe this will help it build on windows

This commit is contained in:
Hazim Gazov
2010-04-22 10:45:18 -03:00
parent 6185b0fb0c
commit 4ecf6055ce
2 changed files with 27 additions and 10 deletions

View File

@@ -223,9 +223,10 @@ public:
}
BOOL parseXml(LLXmlTreeNode* node);
BOOL mIsJoint;
private:
std::string mName;
BOOL mIsJoint;
LLVector3 mPos;
LLVector3 mRot;
LLVector3 mScale;
@@ -752,13 +753,13 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mNeedsSkin(FALSE),
mUpdatePeriod(1),
mFullyLoadedInitialized(FALSE),
mHasBakedHair( FALSE ),
mHasBakedHair( FALSE )
// <edit>
mNametagSaysIdle(false),
mIdleForever(true),
mIdleMinutes(0),
mFocusObject(LLUUID::null),
mFocusVector(LLVector3d::zero)
// mNametagSaysIdle(false),
// mIdleForever(true),
// mIdleMinutes(0),
// mFocusObject(LLUUID::null),
// mFocusVector(LLVector3d::zero)
// </edit>
{
LLMemType mt(LLMemType::MTYPE_AVATAR);
@@ -3071,8 +3072,6 @@ void LLVOAvatar::idleUpdateNameTag(const LLVector3& root_pos_last)
mNameText->setUseBubble(TRUE);
sNumVisibleChatBubbles++;
new_name = TRUE;
}
}
// <edit>

View File

@@ -684,7 +684,8 @@ protected:
S32 getLocalDiscardLevel(LLVOAvatarDefines::ETextureIndex index);
public:
static void updateFreezeCounter(S32 counter = 0 );
// <edit>
// <edit>
public:
//bool mNametagSaysIdle;
//bool mIdleForever;
@@ -694,6 +695,23 @@ public:
LLVector3d mFocusVector;
//void resetIdleTime();
// </edit>
private:
static S32 sFreezeCounter;
//-----------------------------------------------------------------------------------------------
// Avatar skeleton setup.
//-----------------------------------------------------------------------------------------------
private:
BOOL loadAvatar();
BOOL setupBone(const LLVOAvatarBoneInfo* info, LLViewerJoint* parent, S32 &current_volume_num, S32 &current_joint_num);
BOOL buildSkeleton(const LLVOAvatarSkeletonInfo *info);
//-----------------------------------------------------------------------------------------------
// Per-avatar information about texture data.
// To-do: Move this to private implementation class
//-----------------------------------------------------------------------------------------------
struct BakedTextureData
{
LLUUID mLastTextureIndex;