Merge branch 'master' into V2TextureSystem
Conflicts: indra/newview/llviewerimage.cpp indra/newview/pipeline.h
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@@ -1092,6 +1092,9 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
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gColors.getColor( "NetMapGroupOwnBelowWater" );
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F32 max_radius = gSavedSettings.getF32("MiniMapPrimMaxRadius");
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static const F32 MAX_ALTITUDE_ABOVE_SELF = 256.f;
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F32 max_altitude = gAgent.getPositionGlobal()[VZ] + MAX_ALTITUDE_ABOVE_SELF;
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for (vobj_list_t::iterator iter = mMapObjects.begin(); iter != mMapObjects.end(); ++iter)
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{
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@@ -1104,11 +1107,12 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
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{
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continue;
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}
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const LLVector3& scale = objectp->getScale();
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const LLVector3d pos = objectp->getPositionGlobal();
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const F64 water_height = F64( objectp->getRegion()->getWaterHeight() );
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// LLWorld::getInstance()->getWaterHeight();
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F32 approx_radius = (scale.mV[VX] + scale.mV[VY]) * 0.5f * 0.5f * 1.3f; // 1.3 is a fudge
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// Limit the size of megaprims so they don't blot out everything on the minimap.
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@@ -1124,7 +1128,7 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
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{
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approx_radius = MIN_RADIUS_FOR_OWNED_OBJECTS;
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}
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if( pos.mdV[VZ] >= water_height )
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{
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if ( objectp->permGroupOwner() )
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@@ -1133,8 +1137,8 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
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}
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else
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{
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color = you_own_above_water_color;
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}
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color = you_own_above_water_color;
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}
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}
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else
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{
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@@ -1142,14 +1146,17 @@ void LLViewerObjectList::renderObjectsForMap(LLNetMap &netmap)
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{
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color = group_own_below_water_color;
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}
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else
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{
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color = you_own_below_water_color;
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else
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{
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color = you_own_below_water_color;
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}
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}
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}
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else if ( pos[VZ] > max_altitude )
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{
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continue;
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}
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else
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if( pos.mdV[VZ] < water_height )
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else if ( pos.mdV[VZ] < water_height )
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{
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color = below_water_color;
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}
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