Inv fetch migrated from LLInventoryModel to LLInventoryModelBackgroundFetch singleton.

This commit is contained in:
Shyotl
2012-01-20 19:09:44 -06:00
parent b338506229
commit 4c201a9b83
16 changed files with 740 additions and 586 deletions

View File

@@ -78,22 +78,6 @@
#include "process.h"
#endif
const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f;
const S32 MAX_FETCH_RETRIES = 10;
BOOL LLInventoryModel::sBackgroundFetchActive = FALSE;
BOOL LLInventoryModel::sAllFoldersFetched = FALSE;
BOOL LLInventoryModel::sFullFetchStarted = FALSE;
S32 LLInventoryModel::sNumFetchRetries = 0;
F32 LLInventoryModel::sMinTimeBetweenFetches = 0.3f;
F32 LLInventoryModel::sMaxTimeBetweenFetches = 10.f;
BOOL LLInventoryModel::sTimelyFetchPending = FALSE;
LLFrameTimer LLInventoryModel::sFetchTimer;
S16 LLInventoryModel::sBulkFetchCount = 0;
// RN: for some reason, using std::queue in the header file confuses the compiler which things it's an xmlrpc_queue
static std::deque<LLUUID> sFetchQueue;
// Increment this if the inventory contents change in a non-backwards-compatible way.
// For viewers with link items support, former caches are incorrect.
const S32 LLInventoryModel::sCurrentInvCacheVersion = 2;
@@ -1384,523 +1368,6 @@ bool LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id) const
return cat->fetchDescendents();
}
//Initialize statics.
bool LLInventoryModel::isBulkFetchProcessingComplete()
{
return ( (sFetchQueue.empty()
&& sBulkFetchCount<=0) ? TRUE : FALSE ) ;
}
class fetchDescendentsResponder: public LLHTTPClient::Responder
{
public:
fetchDescendentsResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
//fetchDescendentsResponder() {};
void result(const LLSD& content);
void error(U32 status, const std::string& reason);
public:
typedef std::vector<LLViewerInventoryCategory*> folder_ref_t;
protected:
LLSD mRequestSD;
};
//If we get back a normal response, handle it here
// Note: this is the handler for WebFetchInventoryDescendents and agent/inventory caps
void fetchDescendentsResponder::result(const LLSD& content)
{
if (content.has("folders"))
{
for(LLSD::array_const_iterator folder_it = content["folders"].beginArray();
folder_it != content["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
//LLUUID agent_id = folder_sd["agent_id"];
//if(agent_id != gAgent.getID()) //This should never happen.
//{
// llwarns << "Got a UpdateInventoryItem for the wrong agent."
// << llendl;
// break;
//}
LLUUID parent_id = folder_sd["folder_id"];
LLUUID owner_id = folder_sd["owner_id"];
S32 version = (S32)folder_sd["version"].asInteger();
S32 descendents = (S32)folder_sd["descendents"].asInteger();
LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id);
if (parent_id.isNull())
{
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
if (lost_uuid.notNull())
{
LLSD item = *item_it;
titem->unpackMessage(item);
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
titem->setParent(lost_uuid);
titem->updateParentOnServer(FALSE);
gInventory.updateItem(titem);
gInventory.notifyObservers();
}
}
}
LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id);
if (!pcat)
{
continue;
}
for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray();
category_it != folder_sd["categories"].endArray();
++category_it)
{
LLSD category = *category_it;
tcategory->fromLLSD(category);
if (LLInventoryModel::sFullFetchStarted)
{
sFetchQueue.push_back(tcategory->getUUID());
}
else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) )
{
gInventory.updateCategory(tcategory);
}
}
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
LLSD item = *item_it;
titem->unpackMessage(item);
gInventory.updateItem(titem);
}
// set version and descendentcount according to message.
LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id);
if(cat)
{
cat->setVersion(version);
cat->setDescendentCount(descendents);
}
}
}
if (content.has("bad_folders"))
{
for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray();
folder_it != content["bad_folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
//These folders failed on the dataserver. We probably don't want to retry them.
LL_INFOS("Inventory") << "Folder " << folder_sd["folder_id"].asString()
<< "Error: " << folder_sd["error"].asString() << LL_ENDL;
}
}
LLInventoryModel::incrBulkFetch(-1);
if (LLInventoryModel::isBulkFetchProcessingComplete())
{
LL_DEBUGS("Inventory") << "Inventory fetch completed" << LL_ENDL;
if (LLInventoryModel::sFullFetchStarted)
{
LLInventoryModel::sAllFoldersFetched = TRUE;
}
LLInventoryModel::stopBackgroundFetch();
}
gInventory.notifyObservers();
}
//If we get back an error (not found, etc...), handle it here
void fetchDescendentsResponder::error(U32 status, const std::string& reason)
{
LL_INFOS("Inventory") << "fetchDescendentsResponder::error "
<< status << ": " << reason << LL_ENDL;
LLInventoryModel::incrBulkFetch(-1);
if (status==499) //timed out. Let's be awesome!
{
for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
folder_it != mRequestSD["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
LLUUID folder_id = folder_sd["folder_id"];
sFetchQueue.push_front(folder_id);
}
}
else
{
if (LLInventoryModel::isBulkFetchProcessingComplete())
{
if (LLInventoryModel::sFullFetchStarted)
{
LLInventoryModel::sAllFoldersFetched = TRUE;
}
LLInventoryModel::stopBackgroundFetch();
}
}
gInventory.notifyObservers();
}
//static Bundle up a bunch of requests to send all at once.
void LLInventoryModel::bulkFetch(std::string url)
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in sFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
//Stopbackgroundfetch will be run from the Responder instead of here.
S16 max_concurrent_fetches=8;
F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely.
if (sMinTimeBetweenFetches < new_min_time) sMinTimeBetweenFetches=new_min_time; //HACK! See above.
if(gDisconnected
|| sBulkFetchCount > max_concurrent_fetches
|| sFetchTimer.getElapsedTimeF32() < sMinTimeBetweenFetches)
{
return; // just bail if we are disconnected.
}
U32 folder_count=0;
U32 max_batch_size=5;
U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1;
LLSD body;
LLSD body_lib;
while( !(sFetchQueue.empty() ) && (folder_count < max_batch_size) )
{
if (sFetchQueue.front().isNull()) //DEV-17797
{
LLSD folder_sd;
folder_sd["folder_id"] = LLUUID::null.asString();
folder_sd["owner_id"] = gAgent.getID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
body["folders"].append(folder_sd);
folder_count++;
}
else
{
LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
if (cat)
{
// <edit> Pre-emptive strike
//if(!(gInventory.isObjectDescendentOf(cat->getUUID(), gSystemFolderRoot)))
if(true)
{
// </edit>
if ( LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
LLSD folder_sd;
folder_sd["folder_id"] = cat->getUUID();
folder_sd["owner_id"] = cat->getOwnerID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
LL_DEBUGS("Inventory") << " fetching "<<cat->getUUID()<<" with cat owner "<<cat->getOwnerID()<<" and agent" << gAgent.getID() << LL_ENDL;
if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
body_lib["folders"].append(folder_sd);
else
body["folders"].append(folder_sd);
folder_count++;
}
if (sFullFetchStarted)
{ //Already have this folder but append child folders to list.
// add all children to queue
parent_cat_map_t::iterator cat_it = gInventory.mParentChildCategoryTree.find(cat->getUUID());
if (cat_it != gInventory.mParentChildCategoryTree.end())
{
cat_array_t* child_categories = cat_it->second;
for (S32 child_num = 0; child_num < child_categories->count(); child_num++)
{
sFetchQueue.push_back(child_categories->get(child_num)->getUUID());
}
}
}
// <edit>
}
// </edit>
}
}
sFetchQueue.pop_front();
}
if (folder_count > 0)
{
sBulkFetchCount++;
if (body["folders"].size())
{
LLHTTPClient::post(url, body, new fetchDescendentsResponder(body),300.0);
}
if (body_lib["folders"].size())
{
std::string url_lib;
url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents");
LLHTTPClient::post(url_lib, body_lib, new fetchDescendentsResponder(body_lib),300.0);
}
sFetchTimer.reset();
}
else if (isBulkFetchProcessingComplete())
{
if (sFullFetchStarted)
{
sAllFoldersFetched = TRUE;
}
stopBackgroundFetch();
}
}
// static
bool LLInventoryModel::isEverythingFetched()
{
return (sAllFoldersFetched ? true : false);
}
//static
BOOL LLInventoryModel::backgroundFetchActive()
{
return sBackgroundFetchActive;
}
//static
void LLInventoryModel::startBackgroundFetch(const LLUUID& cat_id)
{
if (!sAllFoldersFetched)
{
if (cat_id.isNull())
{
if (!sFullFetchStarted)
{
sFullFetchStarted = TRUE;
sFetchQueue.push_back(gInventory.getLibraryRootFolderID());
sFetchQueue.push_back(gInventory.getRootFolderID());
if (!sBackgroundFetchActive)
{
sBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL);
}
}
}
else
{
// specific folder requests go to front of queue
// Remove it from the queue first, to avoid getting it twice.
if (!sFetchQueue.empty() && sFetchQueue.front() != cat_id)
{
std::deque<LLUUID>::iterator old_entry = std::find(sFetchQueue.begin(), sFetchQueue.end(), cat_id);
if (old_entry != sFetchQueue.end())
{
sFetchQueue.erase(old_entry);
}
}
sFetchQueue.push_front(cat_id);
if (!sBackgroundFetchActive)
{
sBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL);
}
}
}
}
//static
void LLInventoryModel::findLostItems()
{
sFetchQueue.push_back(LLUUID::null);
if (!sBackgroundFetchActive)
{
sBackgroundFetchActive = TRUE;
gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL);
}
}
//static
void LLInventoryModel::stopBackgroundFetch()
{
if (sBackgroundFetchActive)
{
sBackgroundFetchActive = FALSE;
gIdleCallbacks.deleteFunction(&LLInventoryModel::backgroundFetch, NULL);
sBulkFetchCount=0;
sMinTimeBetweenFetches=0.0f;
if (!sAllFoldersFetched)
{
// We didn't finish this, so set it to FALSE in order to be able to start it again.
sFullFetchStarted=FALSE;
}
}
}
//static
void LLInventoryModel::backgroundFetch(void*)
{
if (sBackgroundFetchActive && gAgent.getRegion())
{
// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
std::string url = gAgent.getRegion()->getCapability("FetchInventoryDescendents");
if (false /*gSavedSettings.getBOOL("UseHTTPInventory")*/ && !url.empty())
{
bulkFetch(url);
return;
}
#if 1
//DEPRECATED OLD CODE FOLLOWS.
// no more categories to fetch, stop fetch process
if (sFetchQueue.empty())
{
llinfos << "Inventory fetch completed" << llendl;
if (sFullFetchStarted)
{
sAllFoldersFetched = TRUE;
}
stopBackgroundFetch();
return;
}
F32 fast_fetch_time = lerp(sMinTimeBetweenFetches, sMaxTimeBetweenFetches, 0.1f);
F32 slow_fetch_time = lerp(sMinTimeBetweenFetches, sMaxTimeBetweenFetches, 0.5f);
if (sTimelyFetchPending && sFetchTimer.getElapsedTimeF32() > slow_fetch_time)
{
// double timeouts on failure
sMinTimeBetweenFetches = llmin(sMinTimeBetweenFetches * 2.f, 10.f);
sMaxTimeBetweenFetches = llmin(sMaxTimeBetweenFetches * 2.f, 120.f);
llinfos << "Inventory fetch times grown to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << llendl;
// fetch is no longer considered "timely" although we will wait for full time-out
sTimelyFetchPending = FALSE;
}
while(1)
{
if (sFetchQueue.empty())
{
break;
}
if(gDisconnected)
{
// just bail if we are disconnected.
break;
}
LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front());
// category has been deleted, remove from queue.
if (!cat)
{
sFetchQueue.pop_front();
continue;
}
if (sFetchTimer.getElapsedTimeF32() > sMinTimeBetweenFetches &&
LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
// category exists but has no children yet, fetch the descendants
// for now, just request every time and rely on retry timer to throttle
if (cat->fetchDescendents())
{
sFetchTimer.reset();
sTimelyFetchPending = TRUE;
}
else
{
// The catagory also tracks if it has expired and here it says it hasn't
// yet. Get out of here because nothing is going to happen until we
// update the timers.
break;
}
}
// do I have all my children?
else if (gInventory.isCategoryComplete(sFetchQueue.front()))
{
// finished with this category, remove from queue
sFetchQueue.pop_front();
// add all children to queue
parent_cat_map_t::iterator cat_it = gInventory.mParentChildCategoryTree.find(cat->getUUID());
if (cat_it != gInventory.mParentChildCategoryTree.end())
{
cat_array_t* child_categories = cat_it->second;
for (S32 child_num = 0; child_num < child_categories->count(); child_num++)
{
sFetchQueue.push_back(child_categories->get(child_num)->getUUID());
}
}
// we received a response in less than the fast time
if (sTimelyFetchPending && sFetchTimer.getElapsedTimeF32() < fast_fetch_time)
{
// shrink timeouts based on success
sMinTimeBetweenFetches = llmax(sMinTimeBetweenFetches * 0.8f, 0.3f);
sMaxTimeBetweenFetches = llmax(sMaxTimeBetweenFetches * 0.8f, 10.f);
//llinfos << "Inventory fetch times shrunk to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << llendl;
}
sTimelyFetchPending = FALSE;
continue;
}
else if (sFetchTimer.getElapsedTimeF32() > sMaxTimeBetweenFetches)
{
// received first packet, but our num descendants does not match db's num descendants
// so try again later
LLUUID fetch_id = sFetchQueue.front();
sFetchQueue.pop_front();
if (sNumFetchRetries++ < MAX_FETCH_RETRIES)
{
// push on back of queue
sFetchQueue.push_back(fetch_id);
}
sTimelyFetchPending = FALSE;
sFetchTimer.reset();
break;
}
// not enough time has elapsed to do a new fetch
break;
}
//
// DEPRECATED OLD CODE
//--------------------------------------------------------------------------------
#endif
}
}
void LLInventoryModel::cache(
const LLUUID& parent_folder_id,
const LLUUID& agent_id)