Wokaround for viewer crasher. Related to rigged mesh.
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@@ -1654,7 +1654,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
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if (face->mTextureMatrix && vobj->mTexAnimMode)
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if (face->mTextureMatrix && vobj->mTexAnimMode)
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{
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{
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.matrixMode(LLRender::MM_TEXTURE0 + sDiffuseChannel);
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gGL.loadMatrix(*face->mTextureMatrix);
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gGL.loadMatrix(*face->mTextureMatrix);
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buff->setBuffer(data_mask);
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buff->setBuffer(data_mask);
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buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
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buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
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