Wokaround for viewer crasher. Related to rigged mesh.

This commit is contained in:
Shyotl
2016-08-09 00:18:28 -05:00
parent f77df0ab83
commit 4b318d072a

View File

@@ -1654,7 +1654,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
if (face->mTextureMatrix && vobj->mTexAnimMode)
{
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.matrixMode(LLRender::MM_TEXTURE0 + sDiffuseChannel);
gGL.loadMatrix(*face->mTextureMatrix);
buff->setBuffer(data_mask);
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);