COA stuff rolled into gSavedSettings.
Added common script<->client command junk.
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@@ -360,10 +360,10 @@ void LLNetMap::draw()
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// LLColor4 mapcolor = gAvatarMapColor;
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static const LLCachedControl<LLColor4> standard_color("MapAvatar",LLColor4(0.f,1.f,0.f,1.f),gColors);
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static const LLCachedCOAControl<LLColor4> friend_color("AscentFriendColor",LLColor4(1.f,1.f,0.f,1.f));
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static const LLCachedCOAControl<LLColor4> em_color("AscentEstateOwnerColor",LLColor4(1.f,0.6f,1.f,1.f));
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static const LLCachedCOAControl<LLColor4> linden_color("AscentLindenColor",LLColor4(0.f,0.f,1.f,1.f));
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static const LLCachedCOAControl<LLColor4> muted_color("AscentMutedColor",LLColor4(0.7f,0.7f,0.7f,1.f));
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static const LLCachedControl<LLColor4> friend_color("AscentFriendColor",LLColor4(1.f,1.f,0.f,1.f));
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static const LLCachedControl<LLColor4> em_color("AscentEstateOwnerColor",LLColor4(1.f,0.6f,1.f,1.f));
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static const LLCachedControl<LLColor4> linden_color("AscentLindenColor",LLColor4(0.f,0.f,1.f,1.f));
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static const LLCachedControl<LLColor4> muted_color("AscentMutedColor",LLColor4(0.7f,0.7f,0.7f,1.f));
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std::vector<LLUUID> avatar_ids;
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std::vector<LLVector3d> positions;
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