Removed CLEAR_INVISIBLE drawable flag.

This commit is contained in:
Shyotl
2013-07-29 19:32:15 -05:00
parent 45b85070f3
commit 44909af372
4 changed files with 4 additions and 19 deletions

View File

@@ -290,7 +290,6 @@ public:
NEARBY_LIGHT = 0x00200000, // In gPipeline.mNearbyLightSet
BUILT = 0x00400000,
FORCE_INVISIBLE = 0x00800000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
CLEAR_INVISIBLE = 0x01000000, // clear FORCE_INVISIBLE next draw frame
REBUILD_SHADOW = 0x02000000,
HAS_ALPHA = 0x04000000,
RIGGED = 0x08000000,

View File

@@ -2249,7 +2249,8 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
if (mDrawable->isState(LLDrawable::FORCE_INVISIBLE) && !mOrphaned)
{
// lldebugs << "Clearing force invisible: " << mID << ":" << getPCodeString() << ":" << getPositionAgent() << llendl;
mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
gPipeline.markRebuild( mDrawable, LLDrawable::REBUILD_ALL, TRUE );
}
}

View File

@@ -2164,8 +2164,9 @@ void LLViewerObjectList::findOrphans(LLViewerObject* objectp, U32 ip, U32 port)
if (childp->mDrawable.notNull())
{
// Make the drawable visible again and set the drawable parent
childp->mDrawable->setState(LLDrawable::CLEAR_INVISIBLE);
childp->mDrawable->clearState(LLDrawable::FORCE_INVISIBLE);
childp->setDrawableParent(objectp->mDrawable); // LLViewerObjectList::findOrphans()
gPipeline.markRebuild( childp->mDrawable, LLDrawable::REBUILD_ALL, TRUE );
}
// Make certain particles, icon and HUD aren't hidden

View File

@@ -2405,17 +2405,6 @@ BOOL LLPipeline::updateDrawableGeom(LLDrawable* drawablep, BOOL priority)
BOOL update_complete = drawablep->updateGeometry(priority);
if (update_complete && assertInitialized())
{
//Workaround for 'missing prims' until it's fixed upstream by LL.
//Sometimes clearing CLEAR_INVISIBLE and FORCE_INVISIBLE in LLPipeline::stateSort was too late. Do it here instead, before
//the rebuild state is picked up on and LLVolumeGeometryManager::rebuildGeom is called.
//If the FORCE_INVISIBLE isn't cleared before the rebuildGeom call, the geometry will NOT BE REBUILT!
if(drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
{
// clear invisible flag here to avoid single frame glitch
drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
return false; //Defer to next mBuildQ1 iteration
}
drawablep->setState(LLDrawable::BUILT);
mGeometryChanges++;
}
@@ -3162,11 +3151,6 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
drawablep->setVisible(camera, NULL, FALSE);
}
else if (drawablep->isState(LLDrawable::CLEAR_INVISIBLE))
{
// clear invisible flag here to avoid single frame glitch
drawablep->clearState(LLDrawable::FORCE_INVISIBLE|LLDrawable::CLEAR_INVISIBLE);
}
}
if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD)